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Existing Xbox 360 titles are unlikely to receive Natal compatibility patches, according to a report published on Destructoid. Older titles such as Burnout Paradise and Beautiful Katamari were used to showcase the gesture-based control system following its announcement at E3 earlier this year. However, Microsoft’s Kudo Tsunoda has now confirmed that the process required extensive customisation of the existing code. He therefore concluded that a software update would not be as practical as a comprehensive re-releases of an older game.
This development follows Microsoft’s Tokyo Game Show announcement that several of the world’s leading publishers were planning to support Natal. Unsurprisingly, western publishers such as Activision, Electronic Arts and THQ were listed among the ‘early adopters’. Perhaps more intriguing, given the low profile of the Xbox 360 in Japan, was the inclusion of Konami, Namco Bandai and Square Enix.
Of course, the extent to which these publishers support the peripheral remains to be seen. If it is treated as an afterthought rather than a core aspect of game design, Natal is destined for failure. For this reason alone, I’m far from dismayed that compatibility patches are off the agenda. Of course, the same cannot be said for Sony’s new motion sensing controller, as we reported last week.












