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Archive for September, 2009

The Black List

Posted by Erin Marcon On Friday 11 September 2009ADD COMMENTS
Welcome to the Black List, our (soon to be) traditional look at the week that was.

 

Monday

Monday

On Monday, despite our better judgement, we released our inaugural podcast.

 

Tuesday

Tuesday

On Tuesday, we raised a glass to the winners of the Dream Build Play competition and looked ahead to the next game from Twisted Pixel.

 

Wednesday

Wednesday

On Wednesday, we witnessed Zenimax Media snap up yet another license.

 

Thursday

Thursday

On Thursday, we revealed that Dante’s Inferno will have something in common with Revenge of the Nerds.

 

Friday

Friday

On Friday, we discovered that Enslaved will be the next game from Ninja Theory.

 

Thanks for reading.

 

Erin Marcon – Editor

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Ninja Theory announce heavenly successor

Posted by Erin Marcon On Friday 11 September 2009ADD COMMENTS
Why is my hair made of melted plastic?

Why is my hair made of melted plastic?

Ninja Theory have a new title on the way according to a report published on IGN. While details remain somewhat scarce, we now know that the UK studio is working on Enslaved, a third-person action game set in a post-apocalyptic realm. Players will assume the role of Monkey, a man captured by an aristocrat and forced to serve as her guide. If Monkey disobeys her commands, she can activate an explosive device on his collar, which, incidentally, is what happens to me if I don’t update this blog each day.

The game’s dialogue has been crafted by screenwriter Alex Garland, whose credits include genre favourites Sunshine and 28 Days Later. Lord of the Rings motion capture artist Andy Serkis is also on board, directing the mo-cap sessions and modelling the performance of Monkey. Serkis also contributed to Ninja Theory’s previous outing, the PS3 exclusive action title Heavenly Sword.

This time around, Ninja Theory is targeting both the PlayStation 3 and Xbox 360. Look for it in 2010.

‘Nerds’ composer to score Dante’s Inferno

Posted by Erin Marcon On Thursday 10 September 2009ADD COMMENTS
Oooh, yes, right there. It's as itchy as hell.

Oooh, yes, right there. It's as itchy as hell.

EA has revealed that veteran composter Garry Schyman will provide the score for its forthcoming action horror title Dante’s Inferno. The Philharmonia Orchestra and Metro Voices Singers will accompany him on his descent into hell.

 

Schyman is best known to gamers for his moody (and award winning) work on BioShock, but his gaming resume actually dates back to 1994, when his work appeared in Off World Interceptor from Crystal Dynamics. Since then he has contributed to the likes of Destroy All Humans, Full Spectrum Warrior: Ten Hammers and Resistance: Retribution. He also produced the scores for the third and fourth (made for television) instalments of Revenge of the Nerds and, frankly, that’s how I like to remember him (not that he’s dead).

 

The game itself is shaping to be one of 2010’s most divisive releases. Dante’s Inferno is being developed by Visceral Games, the EA studio responsible for the somewhat derivative, but immensely playable Dead Space. When the studio announced Dante’s Inferno, some expressed doubt that a frenetic and bloody action game could capture the spirit of its purported inspiration, Algheri’s poem of the same name. Others were quick to label the game a God of War clone.

 

Without question, Dante’s Inferno is a left field choice for a developer coming off a critically acclaimed hit. The hiring of the composer responsible for BioShock is confirmation the studio considers the game to be something more significant than a crowd pleasing button masher.

 

Dante’s Inferno is to be released on the Xbox 360, PlayStation 3 and PSP in Q1 2010. Only then will we discover whether the game will enhance or hobble the reputation of this talented young studio.

Zenimax absorbs another IP

Posted by Erin Marcon On Wednesday 9 September 2009ADD COMMENTS
The world’s deadliest game of limbo…

The world’s deadliest game of limbo…

Zenimax Media, the parent company of Bethesda Softworks, has gobbled up another IP, Shack News has reported. Following its 2007 acquisition of the Fallout license and recent purchase of id Software, Zenimax has swooped on Prey. This relatively obscure property from developer Human Head enjoyed minor critical and commercial success following its release on the PC and Xbox 360 back in 2006.

 

Powered by the Doom 3 engine, Prey helped establish gravity manipulation as a popular feature of the modern first person shooter. It also included seamless travel between dimensional gates, though in a much more limited fashion than Valve’s celebrated Portal. Perhaps the most notable aspect of Prey was its blending of alien abduction conspiracy theories and Native American folklore.

 

Zenimax is yet to confirm when or if it intends to release a new property based on the dormant action horror license. More news as it develops.