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Archive for February, 2010

Theater of war

Posted by David Walden On Thursday 4 February 2010ADD COMMENTS

Behemoth Games, creators of the wacky Alien Hominids and Castle Crashers have announced their latest offering to the world (or at least Xbox Live Arcade gamers) with BattleBlock Theater, a ‘story about friendship, betrayal, and a whole truck load of cats.’

BattleBlock Theater has you shipwrecked on a mysterious island, where your supposed best friend Hatty betrays you over possession of a huge gem. You are then captured by the crazy looking locals in order to participate in the mysterious and deadly theatre, i.e. a series of cool looking co-op puzzle platform levels.

The release trailer is truly epic, with a terrific score that sticks in your head long after the trailer is over, and I hope is indicative of the music in the game itself. And if you aren’t moved by the scenes with a teary Hatty then you aren’t a person easily moved by scenes of animated characters crying……..or something.

No release date has been given at this stage and I will definitely be checking on the progress of this great looking title.

Alien Hominid and Castle Crashers Screens

Secret Borderlands DLC on the way

Posted by Erin Marcon On Wednesday 3 February 2010ADD COMMENTS
He’s a great mate to have when you’re moving house.

He’s a great mate to have when you’re moving house.

Despite the mixed response to Mad Moxxi’s Underdome Riot, the Borderlands DLC train continues to gain momentum. 2K Games and Gearbox Software have announced The Secret Armory of General Knoxx. The third Borderlands expansion will contain a “huge new environment” along with fresh missions and enemies. Veterans of the loot-centric shooter will be excited to learn that General Knoxx will also involve a boost to the level cap, though we don’t yet know to what extent. The expansion will be coming to all three versions of the game (PC, 360, PS3).Borderlands Add-in Pack Cover

In related news, Kotaku has confirmed that the existence of a disc based anthology of Borderlands expansions for PC and 360. Strangely enough, the collection will not include General Knoxx. Offline gamers will instead have to make do with The Zombie Island of Dr. Ned and the aforementioned Mad Moxxi. Given that the former provides just a few hours of gameplay and the second is of debatable merit, the disc seems a tad light on content, especially considering another major expansion is just around the corner.

Vanquished expectations

Posted by Erin Marcon On Tuesday 2 February 2010ADD COMMENTS

What were you hoping to see next from Platinum Games? Given the studio’s back catalogue boasts the likes of MadWorld and Bayonetta, you were probably anticipating something fiercely original, impenetrably bizarre and ultra violent. Well, it looks like you’ll have to make do with one of the three as the announcement trailer posted above suggests that Vanquish could well be Platinum’s most pedestrian release yet.

The game seems to be set in the immediate aftermath of an attack on the United States, a country that has suffered more at the hands of video game developers than the rest of the world combined. While the President will undoubtedly mobilise the armed forces, you can be certain the fate of the nation will eventually rely on the actions of just… one…. man.

It all sounds depressingly familiar, doesn’t it? Having said that, Platinum and its publishing partner SEGA have revealed precious little about the game, so Vanquish may yet surprise us.

SEGA is yet to a release window or target platforms.

MadWorld and Bayonetta Screens

Mass Effect 2 Review

Posted by Erin Marcon On Monday 1 February 2010ADD COMMENTS

Mass Effect 2 Review Header

Mass Effect 2 is the direct sequel to one of the most immersive action RPGs of recent memory. As returning protagonist Commander Sheppard, you’ll explore an immense universe full of wonderfully detailed alien cultures. You’ll negotiate political minefields, wade through ethical quagmires and battle against impossible odds. In short, you’ll return to the most sophisticated sci-fi experience in gaming. However, if you’re a Mass Effect veteran, one question is likely at the forefront of your mind. Has BioWare addressed the performance issues that all but derailed the original game in the series?

Contrary to some reports, the texture, framerate and loading Mass Effect 2 Review Boxoutproblems have not been entirely eradicated. You’ll still be halted mid-stride as you dash along a corridor. You’ll still notice textures being mapped to assets a split second after you’ve entered a room. However, the frequency and severity of these issues have been ameliorated to such a degree that they will now have virtually no impact on your appreciation of the game.  If only the same could be said for loading screens. The original Mass Effect’s endless elevator rides have been ditched in favour of displaying stylised schematics of various structures and vehicles from the campaign. The end result is the same; repeated delays of 30 seconds or more. At least the elevator rides were imbued with a modicum of kitch appeal. I never thought I’d say it, but I miss the muzak.

Mass Effect 2 truly excels in terms of story and characterisation. The game opens with a surprise attack in which you’ll suffer catastrophic injuries. You’ll be revived by Cerberus, a militant pro-human organisation considered by many to be terrorists. You’ll then meet the Illusive Man, or as I prefer to call him, the Marlboro Man. You’ll encounter the mysterious leader of Cerberus on numerous occasions and he is, quite literally, never not smoking. He’ll quickly convince you to investigate the abduction of human colonists on outlying worlds.

Most of the main story missions involve travelling to various planets to recruit key scientists, mercenaries and ex-cons to your cause. Securing their loyalty generally involves assisting them on a personal quest. One crewmate is desperate to prevent his estranged son from becoming an assassin. Another is determined to punish those responsible for subjecting her to torture and experimentation. Once you assemble a team capable of saving the galaxy, you’ll venture into uncharted space to tackle a highly advanced race of malevolent insects. I won’t say what they have in store for those kidnapped colonists, but rest assured, it won’t be pretty. Optional missions include imparting dating advice and delivering gourmet food. While perhaps at odds with the apocalyptic tone of the main plot, such missions will broaden your knowledge of Mass Effect lore and add a touch of fun to proceedings.

Thanks to the cinematic and accessible dialogue system inherited from the original Mass Effect, conversations are always engaging. You’re able to preselect your next line of dialogue while an NPC is still talking. This results in realistic byplay, free from the awkward and unrealistic pauses that characterise verbal exchanges in most RPGs.

From time to time you’ll be presented with opportunities to dramatically interrupt a conversation. For example, instead of allowing an uncooperative suspect to finish his sentence, you can elect to take him by the scruff of the neck and share a few choice words. Minutely detailed and expertly animated character models add to the sense of realism. It’s encouraging to see virtual faces that display the structural and tonal ‘imperfections’ that make the real world so fascinating. The voice cast is uniformly excellent.

Of course, some problems can’t be resolved with a conversation, and at these times, you’ll need to resort to some good old fashioned third person gunplay. Your approach to combat will be somewhat determined by class. Some classes are particularly adept at using ballistic weapons while others employ quasi-scientific powers such as telekinesis. While you only have direct control over Commander Shepard, you can also issue commands to your squad mates, broadening your options and bringing much needed variety to the combat experience. You’ll face a decent variety of adversaries, some synthetic, others organic, and gradually discover that most are particularly vulnerable to one specific mode of attack or another.

BioWare could have made a better fist of disguising the numerous rows of waist high crates and benches that populate the game. It couldn’t be more obvious that the levels were designed with cover based skirmishes in mind. Overall, the combat is solid and enjoyable, and it certainly benefits from the improved framerate.

Though you’ll spend the majority of your time engaging in conversational role playing and third person combat, Mass Effect 2 breaks up the action with a handful of moderately engaging mini games. While surveying uninhabitable planets in the first game involved little more than the press of a button, you’re now asked to manually scan for rich mineral deposits. Opening locked doors and hacking computer terminals also involve mini-games, both a variation on Patience, the memory-based card game you were likely taught as a nipper.

Unfortunately, the capacity to land on unexplored worlds has been significantly curtailed and the vehicle sequences have been excised entirely. Most would agree that the Mako’s unwieldy control scheme made driving it something of a chore. However the Moon Patrol style buggy contributed to gameplay variety. The ability to traverse vast distances enhanced the game’s sense of scale and the sequel feels somewhat claustrophobic by comparison. BioWare has promised to add a new and improved vehicle to the game via DLC, so that may well be enough to appease gamers with online access.

If you were expecting Mass Effect 2 to match or even exceed the scope of its predecessor, you may be disappointed. BioWare has instead chosen to remove some gameplay elements and simplify others in a successful attempt to provide a more refined experience. However, if you were simply anticipating a well-crafted continuation of one the medium’s most absorbing sagas, then you, like me, will enjoy Mass Effect 2.

“I think these headphones were designed for someone with ears.”

“I think these headphones were designed for someone with ears.”