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Archive for March, 2010

Dante’s Inferno Review

Posted by Karen Jacobson On Monday 15 March 2010ADD COMMENTS
Dante's Inferno Review Header

Visceral Games has reshaped Dante Alighieri’s classic poem into a relentless third person combat game. In this version of Dante’s Inferno, the protagonist is not a poet, but a veteran of the crusades. I guess a knight has a bit more to offer in the action stakes.

As Dante, your aim is to slice and dice your way through nine levels of hell to liberate your beloved Beatrice from Lucifer’s clutches. With a scythe obtained from Death himself and a glowing crucifix inherited from Beatrice, you’re equipped to deal with anything that gets in your way. As you progress, you’ll have to choose between punishing and absolving the wretches of hell. This will determine whether you accrue holy or unholy points, which can be spent on enhancements. Unfortunately, if you absolve a sinner, you’re plunged into a button matching mini game to capture their souls. This becomes tiresome very early on in the piece.

Dante's Inferno Quote Box 1

Upgrading your holy and unholy abilities enables you to face down increasingly lethal foes while also greatly enhancing gameplay variety. For example, a holy ability may allow you to sear your foes with cross shaped projectiles, while an unholy ability may enable you to launch your enemies into the air and cut them to ribbons with your scythe. Having a decent balance of holy and unholy abilities comes in handy, especially later in the game.

The level and character designs in Dante’s Inferno are often genuinely creepy. In the Greed level, you’ll witness souls drowning in molten gold, while in the Sloth level a horrid creature is intent on having you for lunch. The imagery and enemies you face in the Lust level will probably make you wonder whether this Beatrice chick is really worth the effort. Even the supposedly milder Limbo level is nothing short of horrendous. Here we learn the fate awaiting unbaptised babies. Apparently they deserve to languish in Limbo with hooks for hands. They’re none too friendly when you encounter them either. I felt guilty when I received the Bad Nanny achievement for killing 20 unbaptised babies.

Dante's Inferno Quote Box 2

Although the graphics may not be as polished as a Darksiders, they serve to create an unsettling atmosphere. I often found myself playing an extra 20 minutes just to see what the next level of hell had in store. As you descend, you’ll discover more about Dante in series of flashbacks. Stylised and evocative, these interludes are closer in spirit to traditional 2D animation than conventional video game cut scenes. They also bring you face to face with the reality of Dante’s less than heroic past. At times, Dante actually seems shocked that he is considered a sinner, which leads me to conclude that he’s not terribly bright.

If you’re looking for originality, look elsewhere. If you’re hoping for a faithful adaptation of the source material, you’ll be sorely disappointed. If you’re after an entertaining game with interesting level design, than Dante’s Inferno is the game for you. You won’t be overwhelmed, but you won’t be bored either.

“Can somebody *grunt* give me a hand with this thing?”

“Can somebody *grunt* give me a hand with this thing?”

New Releases 2

Posted by Erin Marcon On Sunday 14 March 2010ADD COMMENTS

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Here it is, your weekly list of the most intriguing games arriving in stores throughout the country.

Thursday 18 March 2010

Combat of Giants: Mutant Insects

Command & Conquer 4: Tiberian Twilight (PC)

Dragon Age: Origins – Awakening (360/PC)

God of War III

Lips: Party Classics (360)

Metro 2033 (360/PC)

Runaway: A Twist of Fate (PC)

Supreme Commander 2 (360)

Check back with us each Sunday for an updated list.

The Black List 27

Posted by Erin Marcon On Saturday 13 March 2010ADD COMMENTS

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Welcome to the Black List, our regular retrospective on the week in games.

On Monday, we ignored our superstitions just long enough to post our 13th podcast.

On Tuesday, we covered the announcement of Portal 2, a stand alone sequel to 2007’s landmark puzzle platformer.

On Wednesday, we were devastated by the realisation that forthcoming FPS Bodycount won’t feature Ice-T.

On Thursday, the latest revelations about Vanquish were almost too intense for us to handle.

On Friday, we revealed that a sequel to Scribblenauts is in the works.

Thanks for reading.

Erin Marcon – Editor

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Too soon?

Posted by Erin Marcon On Friday 12 March 2010ADD COMMENTS
“Dear Diary – With each passing day, the urge to kill becomes stronger…”

“Dear Diary – With each passing day, the urge to kill becomes stronger…”

Work has commenced on a follow up to one of 2009’s most divisive releases. The rumoured existence of a Scribblenauts sequel was this week confirmed by Warner Bros. Interactive. Development of the DS exclusive has been entrusted to 5th Cell, the studio responsible for the ambitious original.

Scribblenauts featured a unique game mechanic. Each level challenged you to obtain a golden star by creating and combining items. By entering words on the DS touch screen, you could create any object were likely to require. You could, for example, summon jumper leads to spark a car into motion or a human brain to lure a zombie into your trap. Most problems could be solved in a variety of ways.

The major selling point of the sequel is the addition of adjectives. I imagine this will enable you to summon a small boat or a red cape or an angry rhinoceros. A sensible camera and accurate controls wouldn’t go astray either. Though undeniably imaginative, Scribblenauts was often a chore to play.

Scribblenauts is due for release on Nintendo DS in spring 2010.