
A first person shooter set in the aftermath of a nuclear catastrophe, Metro 2033 makes a diabolical first impression. Your quest begins in an overcrowded and poorly lit fallout shelter beneath the streets of Moscow. As you negotiate your way through the clutter, you’re inundated with the inane chatter of your fellow survivors, not to mention the odd snort from the livestock pens. Once you realise that many of the market stalls and most of the NPCs are non-interactive window dressing, the shelter begins to feel even more claustrophobic.
Before you can escape these hellish conditions, you need to trigger a series of conversations involving various NPCs. Though your perspective remains in the first person throughout these pseudo cut scenes, your input is neither required nor permitted. You can wander around or listen in if you’re prepared to stay within earshot, but you can neither speak nor act. When an NPC attempts to hand you a postcard featuring the Statue of Liberty, you have no way of accepting his offer. After a while, you begin to feel like a ghost.
When you attempt to steady your nerves with a quiet drink, your hand passes through the mug as if it wasn’t there. Just as you begin to suspect that you really have departed the land of the living, the vessel vanishes from the table and reappears in your grasp. Unfortunately, clipping issues persist throughout the campaign. Metro 2033 certainly isn’t the most polished title on the market and if you’re at all prone to motion sickness, the muddy textures and erratic camera will likely exacerbate your condition.

After what seems an eternity, you venture into the subway system, determined to deliver a critical message to an allied colony. Atmosphere is the key selling point of the game and funnily enough, the subpar graphics actually contribute to the aura of decay that the developers are aiming for. With its gloomy tunnels, choking dust and endless piles of rubble, Metro 2033 has a way of seeping into your pores.
The tunnels between you and your goal are clogged with hostile soldiers and horrific mutants. Penetrating enemy strongholds requires both patience and stealth, but this is due to intelligent level design rather than impressive AI. The resilience of your foes also plays a part in extending battles, with most requiring multiple headshots to subdue.
The guns available to you are, by design, not particularly accurate or enjoyable to use and in some cases, excessive muzzle flash obscures your view of the target. While undeniably frustrating, the unreliability of the weapons forces you devise creative plans of attack. Further, it enhances the authenticity of the experience. After all, this is a jerry-rigged future in which just about everything has well and truly exceeded its use by date.

In its pursuit of realism, the developer has made a number of design choices that are even more likely to divide players. Chief among them is the requirement to manually recharge the device that powers your flashlight and night vision goggles. This essential function involves mashing the right trigger every ten minutes for the entire duration of the game. Reading your compass requires even more work. You must first remove it from your bag, then draw it up to eye level, before finally illuminating its face with your cigarette lighter, a minimum of three button presses.
Metro 2033 cannot be recommended without reservation. It requires patience and a willingness to forgive dire conversations, mediocre graphics and deliberately unrefined gameplay. Do so and you’ll be rewarded with one of the more evocative settings in recent memory.

“Tickets, please.”