Dungeon Defenders looks set to try and please everyone by combining tower defence gaming with RPG combat and some zany ‘toon’ stylin’. Plot and character development matter little when over 100 monsters are on their way to destroy your castle as you are given direct control over your various troops, defences and customisable hero. Developer Trendy Entertainment promises a myriad of stat building, upgrades, familiars and unique weaponry that can be displayed for all to drool over in your very own Adventurer’s Tavern.
The PSN version of Dungeon Defenders will support the PlayStation Move peripheral and 3D viewing while the PC version will allow you to make your own mods, leaving Xbox Live players feeling a little worse for wear. All gaming formats will allow up to four players to team up for some split screen or online action, with participants able to join and leave the game without interrupting the overall flow.
This jaded gamer can’t help but remember many average downloadable games for every gem like Plants vs Zombies, Peggle or Limbo. In a market where many games have press releases that claim addictive game-play, or direct inspiration from other successful titles, it should be originality and depth of experience that really separate the quality from the drek. One can only hope.
Dungeon Defenders is due for release in spring 2010.









