
As a title, ‘Darkspore’ is both fitting and not. Yes, it is much darker than the original. No, it does not tie into its predecessor enough to be considered a sequel. The two games differ in almost every respect, from an apparent shift of target audiences to gameplay mechanics and visuals. The sci-fi aspects of the game are still intact but nearly all of the simulation elements of the original are gone. This game is about controlling an individual hero bred to kill. Gone is the happy, cute feel of its predecessor. Where Spore was about creating life and guiding it through simulated stages of evolution, Darkspore is about destruction, grinding, gaining upgrades, grinding, real time combat and grinding. Did I say grinding?
Darkspore appears to fall into a newly emerged genus of gaming tentatively dubbed Multiplayer Online Battle Arena (MOBA), a genre boosted to popularity by the famous Warcraft III map, Defence of the Ancients (DOTA). Whilst the game does contain elements usually found in the MOBA genre, it still boasts a number of new features in an effort to set itself apart, the biggest differentiator being its focus on a single player campaign. Whether or not these features make the game more enjoyable is another matter entirely.
As mentioned, the similarities between Darkspore and other MOBA games are very noticeable. Like other MOBA titles, the game combines elements from both the real time strategy and role playing genres to produce a polished grind accompanied by much visual flair. Despite titles in this genre traditionally being focused on Player versus Player (PVP) combat, Maxis have taken a different route and introduced a single player campaign. It’s actually compulsory for players to complete a certain number of single player stages before enough experience can be gained to unlock PVP.

The first noticeable feature about Darkspore is its visuals. This game is absolutely stunning to look at. Players who regularly deck out their hardware are in for a treat. Hero skills get the graphical treatment they deserve and destroyable environments play more of a role than the usual passive backdrop. Heroes themselves are highly detailed as the creature creator from the original Spore has been brought over. I daresay this is the only resemblance leftover from the game’s predecessor.
Players control a single hero at a time and can switch out during combat between pre-planned squad/s of three. Once a hero dies they can no longer be used until they are resurrected. If all three heroes perish, the mission is failed. Darkspore can be credited with possessing a relatively short learning curve, although players may miss some key gameplay elements amidst the mass of options available.
In spite of how beautiful Darkspore is, the eye candy can only do so much during endless hours of repetitive combat. This leads me to the second prominent trait I noticed about this game – the grind. Your hero runs up against endless hordes of enemies, finishing each stage with a slightly larger horde and the final stage of each chapter with a boss. This essentially sums up every chapter in the story mode. It’s drawn out and at times painful, and the initial pace of the game could put off a lot of players. It’s simply not worth grinding through hours of missions that are essentially the same to get to the slightly more interesting boss battles and unlock additional features, which is a shame. A lot of end-game content will be lost to players who switch off after a few hours of repetition.

The repetitive battles could have at least been saved by an immersive, interwoven storyline but alas, this proves to be yet another downfall. The story feels tacked on and is not as seamlessly woven into the gameplay as it could be. It could be forgiven for resorting to in-game pop ups and text-block back stories, but the addition of a cinematic at the end of every chapter feels like a forced effort, and is made worse by the fact that they are boring to watch.
It’s almost hard to tell what exactly the storyline is. As far as I know, there was a war and the player happened to be on the losing side. Story pacing is disjointed thanks to the grind (even more so if you fail a mission and need to repeat it) and is interrupted by combat when it shouldn’t be. I don’t care about the war or even the fact that I’m on the losing side. The names of factions and planets mean almost nothing to the player in the midst of a battle.
The pain of grinding is lessened with the co-op option available, but I encountered so much difficulty in securing teammates online that I was forced to go solo more often than not. Statistically, an average of one successful matchup per ten attempts is not encouraging. Whether or not this is attributed to the matchmaking system or the lack of a solid player base remains unknown.

The PVP combat is a little more fun but yields very little reward when compared to the hordes of items and experience available in the campaigns. Not to mention that the choice between a 1v1 or 2v2 match seems rather limited in comparison to traditional PVP offerings.
Although Darkspore is a visually polished game which appeals to the inner MOBA beast in me, it is sadly let down by the halfhearted multiplayer action, grinding and awkward story. Playing with friends may lessen the sting of repetition but it wouldn’t be long before the lack of rewarding gameplay drive players to seek more fun alternatives.










I find that for a game with a very limited number of players to be successful with a pvp content or multiplayer co-op there needs to be a wide variety of items or skills so that you don’t come across the same thing over and over again, wasn’t much in the review about the varieties of characters or skills. Overall I found this review very insightful of the games highs and lows, look forward to your next review
Maltesers
Nice Review, since i am not the type to enjoy repetitive games i think i’ll give this game a pass :) it would be interesting though if they can have more focus on PVP.
It looks so pretty lol..it sounded like it had a lot of potential to be a good game. Its shame it was let down by repetitive play and a poo storyline.
If they strengthened co-op and pvp..maybe I’d be interested.
Nice in-depth review.
Nice review, Ms. Harli… thought everything was pretty on from my very grindtastic play of the beta. The endless repetition of the heroes didn’t really give much motivation to reach the end levels, and the dumbed-down creature editor really ruined the depth of customization that was present in spore. Didn’t really feel like a great deal of strategy was available with the single player missions asides from ‘use this type to beat these guys’ pokemon-esque tactics.
Here’s hoping your next review is a bit more fun to play through.
It’s a shame, I thought it was an interesting turn that they took for a ‘sequel’. And this is yet another example that graphics usually don’t lend much to a game, great review! Fair but just :)
I’m quite sure that Darkspore is not a sequel to Spore per se, it’s just borrowing the creature creation system. No tie to Spore story-wise.
It’s just like saying Mass Effect is the sequel to Unreal tournament because it uses the same engine.
Great Review, Thanks for the upfront advice. I was thinking about buying Darkspore cause I thought Spore was pretty awesome.. but I think I’ll skip this one. I rather play Spore again and save myself 70 bucks.
Keep it up! I want to read more reviews like yours.
Zorine, I came across your review while I was brushing my teeth, getting ready for bed. I found it to be very informative and engaging. Your punctuation is perfect.
Anyway, can’t sleep now, feel like playing some Darkspore. hohoho. Awesome review. Keep up the good work!