Daily updates on video games and popular culture, along with Australia’s grooviest gaming podcast.

Visceral Games Melbourne is no more

Posted by Erin Marcon On Tuesday 20 September 2011ADD COMMENTS

Sometimes the light at the end of the tunnel is an oncoming train.

Already reeling from the closures of the likes of Team Bondi and Blue Tongue Entertainment, the Australian development community has suffered yet another blow. As reported by MCV, EA has called time on one of its Victorian developers. Though it didn’t enjoy the high profile of its US based progenitor, Visceral Games Melbourne contributed to the success of the Dead Space and Dante’s Inferno properties.

According to the local chapter of the International Games Developers’ Association, the decision will result in 21 job losses. EA has stated that there was “no active project in development at that location” at the time of its closure. A studio source recently informed Kotaku that Visceral Games Melbourne spent the past three years working on a major multiplatform title only to see it cancelled by senior management at EA.

The news comes less than two months after EA told Joystiq that it was expanding its Austin, Texas operations by some 300 positions.

Leave a Reply