Silicon Knights’ long running lawsuit against Epic Games has ended in disaster. The Canadian developer alleged that Epic didn’t provide it with an adequate version of its ubiquitous Unreal Engine 3 and subsequently failed to provide sufficient support for the package. This in turn allegedly forced Silicon Knights to devise its own engine for the development of the critically panned Too Human at great cost.
As reported by Game Informer, the North Carolina Court rejected this view, instead finding in favour of Epic’s counterclaims. The Court ordered Silicon Knights to pay Epic US$.4.45m for what the latter described as breach of license, misappropriation of trade secrets and infringement of copyright.
Formed in 1992, Silicon Knights is perhaps still best known for its work on moody 2002 GameCube title Eternal Darkness: Sanity’s Requiem. Alas, with Too Human, X-Men: Destiny and now a devastating court defeat, it’s been all downhill from there. Silicon Knights founder Denis Dyack indicated to Joystiq that the studio plans to appeal the ruling.