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After all the denials, the new Fable is indeed on rails

Posted by Erin Marcon On Tuesday 17 July 20121 COMMENT

“No helmet. No entry. Thems the rules.”

A little over a year ago, Lionhead Studio’s Fable: The Journey was the subject of a hotly debated E3 demonstration. In response to widespread assumptions about the Kinect powered fantasy game, then studio boss Peter Molyneux recorded an infamous video for OXM UK claiming that the game was “definitely not on rails”. According to Molyneux, the demo was a “horrendous mistake” that wasn’t indicative of the kind of gameplay that would appear in the final product.

Molyneux departed the Microsoft owned studio earlier this year and new creative director Gary Carr has been notably less coy in his descriptions of the game. In an interview published this week, he told CVG that the game is indeed on rails. “Peter’s on rails rant, if we should call it that, was him trying to hit back at the criticisms,” Carr said. “I think if we had done this again, we would just have said, yeah, it’s on rails.” According to Carr, the studio did in fact consider implementing “free body movement” around that time but ultimately concluded that the rails element was necessary “to make the game work really well.”

Fable: The Journey is due to arrive on 360 later this year.

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One Comment

  1. Hewso says:

    ummmm. I think I’ll pass on this one.

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