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Medal of Honor: Warfighter Review

Posted by Alaisdair Dewar On Tuesday 13 November 20121 COMMENT

Available on 360, PS3 and PC l Published by EA l Developed by Danger Close l Classified MA15+ l Supports 1-20 players

Editor’s note: Coverage of Medal of Honor: Warfighter has been dominated by comparisons with Call of Duty and Battlefield. While this is a perfectly legitimate approach, wouldn’t it be interesting to see what a FPS neophyte would make of the game? Could a fresh set of eyes result in a different take? Well, thanks to the initiative of our own Alaisdair Dewar, we’re about to find out.

REVIEW IN BRIEF > Medal Of Honor: Warfighter may be yet another in a long line of shooters, but its highly detailed graphics, gripping music and seamless gameplay will hold your interest throughout the single player campaign. The multiplayer is also extensive, so the replay value on this game looks quite good.

REVIEW IN FULL > I was sitting in the conference hall at the EB Games Expo when EA came to the stage and showed off the upcoming Medal of Honor: Warfighter. I saw the shooter footage and rolled my eyes. I was about to switch off when I became completely mesmerised. The story was based on real events, the gameplay was flawlessly detailed and it actually looked like a title I would play. One month later I was rushing out to buy it on release day. The good news is the game did NOT disappoint.

The single player campaign was quite lengthy (roughly around nine hours) and I began by playing as Preacher, a character continued from the previous game who was all set to retire from the armed forces and fix his marriage. The day he went to meet his wife and daughter at the train station, there was an explosion and he ended up in hospital, reliving his story and the game is played through a series of flashbacks. Apart from Preacher, I also had a series of missions from Stump, a Recon Marine turned Navy Seal. Honestly there was not a whole lot of difference between the two apart from the name my squad mates called out when asking for assistance.

I was given control of a boat and had to shoot and steer through enemy waters, take out tankers on bridges and slide through dead bodies and debris to safety.

I had to play through Preacher’s flashbacks to reveal the full story of what happened on the mission, through different locations including Bosnia, Pakistan, The Philippines and Somalia. The war-torn countries were desolate and looked like disaster areas. My main goals were to get through each area, destroy as many baddies as I could and collect intel.

The gameplay varied at certain points. I was given control of a boat and had to shoot and steer through enemy infested waters, take out tankers on bridges and slide through dead bodies and debris to safety. Another great feature was the inclusion of the Need For Speed style levels that had me in control of a car. I had to chase other cars, drive stealthily around a city to escape and shake off enemy followers. This all prevented this game from being too repetitive.

Let’s talk about the actual shooting part of this… um… well, shooter. Being a newbie it did take about an hour and half for me to get the hang of it, but I blame this on my noobicity and not the game. As time went on, my skills got better (a LOT better!) and I found the aim to be very accurate. The only thing that I didn’t like was the over-availability of ammo. There was never any shortage, so there was never any danger of having to use the melee option. Not that this was that bad of a thing, but it still made the game a little too easy at times.

The music and sound effects stood out as one of the great things about this game. It is rare for me to actively notice and comment on the background music and sound effects, but here I found myself doing it over and over again. The typical gunfire noises were done to the best of the developer’s ability. Hint : shoot a stream of bullets into water. It’s not only fun, it also sounds GREAT!

Graphically Medal of Honor: Warfighter stood out as one of the most highly detailed games to date on the current consoles. The cut scenes featuring other characters were gripping and looked like a real movie, while the gameplay visuals were as gritty and dark as they needed to be, without an over-emphasis on blood and gore.

It is rare for me to notice the background music and sound effects, but here I found myself doing it over and over again.

Multiplayer could have gone really wrong, or really right. Fortunately EA seemed to have it down. There were endless options for multiplayer. I could play locally, with a friend who had the game online, with a stranger online, or in a group online. The levels and difficulty were varied and there was the usual ranking system. Weapon and Squadron customisation were great and it was nice to be able to choose to be an Australian soldier in such a USA heavy game.

I may be relatively new to the shooter scene, but for me, EA has perfected this genre. Medal Of Honor : Warfighter was one of the best games I’ve played in 2012. It was also the first game that saw me sit down and play in one epic gaming session while loving every minute of it! Don’t listen to the COD nuts, go out and buy Medal of Honor: Warfighter. It’s worth every cent!

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One Comment

  1. PoN says:

    Good review, nice to hear a legitimate take on things and not just popular opinion

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