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Archive for February, 2013

Crysis 3 Review

Posted by Matthew Hewson On Thursday 28 February 2013Comments Off

Available on 360, PS3 and PC l Published by EA l Developed by Crytek l Classified MA15+ l Supports 1-12 players (16 on PC)

REVIEW IN BRIEF > Crysis continues its reputation as a system melter with this third iteration. There is no doubt that on a PC capable of running it, this game is a thing of beauty. The good news is that there is plenty of top notch gameplay to match the visuals this time around. Crysis 3 imparts a true sense of power on the player, and despite some small missteps along the way, this alone makes it an experience worth having. Read the rest of this entry »

The Cave Review

Posted by Stephen del Prado On Wednesday 27 February 2013Comments Off

Available on XBLA, PSN, WU eShop and Steam l Published by SEGA l Developed by Double Fine Productions l Classified PG l Supports 1-3 players

REVIEW IN BRIEF > Rather than a fresh and exciting experience, The Cave feels more like a mash-up of past glories from its distinguished development team. The combination of platforming, puzzles and humour mixed with an exploration of its characters’ dark inner workings will feel very familiar to fans of Ron Gilbert and Double Fine Studios. To everyone else, it will stand as an interesting concept somewhat let down by its execution. Read the rest of this entry »

So this is what Team Meat has been up to

Posted by Erin Marcon On Tuesday 26 February 2013Comments Off

A screen taken from the Mew-Genics beta.

As anyone with an internet connection will tell you, society is wrestling with an entirely understandable (but occasionally socially debilitating) obsession with cats. If you’re struggling to overcome your dependency on these mischievous little fur balls, you may want to give Mew-Genics a wide berth. The next game from the studio responsible for diabolical indie platformer Super Meat Boy challenges you to capture, nurture and breed cats.

Team Meat’s Edmund McMillen believes that the game is likely to draw a number of comparisons. “I think most would describe Mew-Genics as a cross between The Sims and Pokemon with a sprinkling of Animal Crossing and a dash of Tamagotchi, but at its core the game really isn’t like anything we’ve seen before.” The Sims, for instance, has never forced you to watch as your pet contracted feline aids and spread it to your other kitties. This is just one example of the emergent gameplay at the core of Mew-Genics.

A date is yet to be announced for this PC release.

Almost Human ditches DLC plans, announces Grimrock 2

Posted by Erin Marcon On Monday 25 February 2013Comments Off

An image from the original Legend of Grimrock.

The team responsible for retro dungeon crawler Legend of Grimrock has ditched internal plans to produce DLC for the game and instead announced a full sequel.

While it did issue mod tools for Legend of Grimrock last year, Almost Human felt that adding new content to the existing game wouldn’t “ring true”. According to the developer, it “would have limited… what we can do”. In standing alone, the indie hit is following in the footsteps of the classic first person RPGs that inspired it. Titles such as Eye of the Beholder and Ultima Underworld were of course released long before the provision of DLC became standard industry practice.

While it has revealed little (well, nothing in fact) about Legend of Grimrock 2, Almost Human is adamant that “we still have a lot of ideas we’d like to explore”. In fact, thanks to the aborted DLC experiment, “lots and lots of new content” has already been produced for the game. A release date is yet to be announced for what will almost certainly be a PC exclusive.