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Archive for October, 2013

EA terminates C&C after poor alpha response

Posted by Joel Guttenberg On Thursday 31 October 2013ADD COMMENTS

“RETREAT!”

EA has very recently announced that its upcoming free-to-play RTS, Command & Conquer (formerly known by the title Command & Conquer: Generals 2) has been cancelled. The release on the Command & Conquer website states that, after listening to the feedback from their closed alpha test, the team realised that it wasn’t making the game that people wanted to play. Luckily, no-one was court marshalled and shot, but EA did close down the Victory Games studio, and will apparently assist their talented people in finding other opportunities within EA.

While it’s sad to hear about the studio closure, it is good to see that EA takes feedback seriously and acts on it. They’ve taken things a step further by stating on the C&C website, “we will be refunding any and all money spent in the alpha”. Now that is customer focus.

The new title is not completely lost, but will likely receive a serious overhaul before the gaming public gets their hands on it. Is this level of customer interaction a good thing, or are games heading down cinema’s minefield of decision by “test audience”?

Titanfall creator seemingly blindsided by exclusivity deal

Posted by Erin Marcon On Wednesday 30 October 2013ADD COMMENTS

Another day at the beach ruined by inconsiderate mechs.

Mech-themed first person shooter Titanfall was today confirmed as the biggest gun in Microsoft’s next gen arsenal. Unfortunately, the news appears to have taken Titanfall developer Respawn Entertainment by surprise.

Respawn teamed with publisher EA to announce the game for Xbox One, Xbox 360 and PC earlier this year. Since then, EA has been somewhat evasive regarding Titanfall’s status, leading many to assume that it would eventually make its way to Sony’s platforms. This assumption was today dismissed via an unambiguous tweet from Xbox Live figurehead Larry Hryb.

Respawn founder Vince Zampella then took to Twitter to reveal that EA had recently struck a deal with Microsoft to lock in full exclusivity for the game. Zampella’s tweet could also be interpreted as a mild rebuke. Did EA pursue the deal without the full involvement of Respawn?


In 2010, Zampella was forced to leave Infinity Ward (and the Call of Duty franchise) behind after clashing with Activision executives. Is history is beginning to repeat itself? It’s probably too early to be making that call. After all, Zampella followed his initial tweet with praise for EA for backing Respawn’s vision.

Titanfall is slated for release in March 2014.

Puppeteer Review

Posted by Cha Holland On Tuesday 29 October 20131 COMMENT

Available on PS3 l Published by Sony l Developed by Sony Japan Studio l Classified PG l Supports 1 player

REVIEW IN BRIEF > Puppeteer is a platforming fairy-tale adventure, and provides a pretty spectacle full of vibrant environments and creative visual character designs. Just don’t expect much depth in the story, themes or personalities. Oh, and hopefully you like puns and cheap references. Read the rest of this entry »

Killzone: Mercenary Review

Posted by Joel Guttenberg On Monday 28 October 2013ADD COMMENTS

Available on PSV l Published by Sony l Developed by Guerrilla Cambridge l Classified R18+ l Supports 1-8 players

REVIEW IN BRIEF > The fifth Killzone outing brings almost everything you’d expect from a modern first person shooter to Sony’s handheld. Mercenary will have you killing for cash as you infiltrate a variety of heavily guarded areas and carry out a series of death defying missions. Combat and controls are slick and satisfying and the game looks and sounds great. Read the rest of this entry »