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Archive for November, 2013

Dungeon Dashers Preview

Posted by Adam Rorke On Saturday 30 November 2013ADD COMMENTS

Coming to PC (currently in beta) l Published and developed by Jigxor l Unclassified l Supports 1 player l Final release date TBA

One great thing about the indie scene is the prominence of games that never try to be what they aren’t. Instead of opting for mass-market appeal, small (and sometimes solo) teams will make a title that appeals to a specific type of gamer and never deviates from it. Dungeon Dashers is one such game. A dungeon crawler with turn based fighting, it’s like Legend of Grimrock and Advance Wars had a lovechild and this is the beautiful result. Read the rest of this entry »

The Black List 221

Posted by Black Panel Staff On Saturday 30 November 2013ADD COMMENTS


Welcome to The Black List, your one stop shop for the stories published on the site this week.

SUNDAY NEWS nanoBITES > A strategy classic is about to make the leap to iOS in the form of M.U.L.E. Returns. Originally released for Atari systems, this sci-fi themed resource management sim should pop up in the app store early this week. This is just one of the stories in the latest instalment of nanoBITES, our regular column devoted to small but important new items. READ MORE

MONDAY JUST ANNOUNCED New Persona titles > It looks like Persona fans will be well catered for in the years ahead. As reported by Polygon, Japanese publisher Atlus is promising to expand the franchise with no fewer than four original titles, including its long awaited headline act Persona 5. Beyond the title, Atlus has revealed little about Persona 5, other than it will feature themes of slavery and emancipation. READ MORE

TUESDAY REVIEW Battlefield 4 > EA’s big battle bonanza is back for its fourth outing and once again it delivers an exceptional multiplayer experience. Jaw droppingly beautiful graphics, excellent FPS combat and sublime vehicular carnage make for an experience that is both enjoyable and unique to Battlefield. Unfortunately the game is let down a little by the subpar single player component. Honestly though, who buys Battlefield for the single player? READ MORE

WEDNESDAY NEWS Schilling still believes in Amalur > Red Sox baseball pitcher turned video game developer Curt Schilling may be the new Mayor of Crazy Town. After the recent collapse of the company he founded, 38 Studios, Schilling has proclaimed that his unfinished Amalur MMO could still be worth a packet. In fact, he believes that if someone were to buy it, they’d be sitting on a “billion dollar franchise”. READ MORE

THURSDAY JUST ANNOUNCED Jumpman Forever > If you happened to miss the release of the first Jumpman, which is quite likely if you were born in the 90s and beyond, you are in luck! Developer Davis Ray Sickmon Jr has realised a long dormant dream by obtaining the rights from creator Randy Glover to develop a new entry in the series, to be named Jumpman Forever. READ MORE

FRIDAY NEWS Microsoft blinks on Forza microtransactions > Forza 5 has launched to positive reviews and strong sales, but has been hit by a player backlash over its emphasis on in-game purchases. Citing issues with the difficulty of earning game currency to purchase and customise cars through play time when contrasted with the ease (but high cost) of purchasing this with real-world money, players have vented their anger in forums and articles across the interwebs. READ MORE

Well it’s a one Forza money…

Posted by Peter Nickless On Friday 29 November 2013ADD COMMENTS

Must… find… ATM.

Forza 5 has launched to positive reviews and strong sales, but has been hit by a player backlash over its emphasis on in-game purchases. Citing issues with the difficulty of earning game currency to purchase and customise cars through play time when contrasted with the ease (but high cost) of purchasing this with real-world money, players have vented their anger in forums and articles across the interwebs.

In answer to this, the Forza 5 ‘economy’ has seen adjustments in the form of steep discounting and some gifting of ‘free’ cars to those who have purchased limited editions of the game or car DLC packs.  In a recent post, Forza Community Manager Brian Ekberg has promised to “keep a careful eye on in-game data that shows how players progress through our games” and hinted at further changes over time.

Other game economies have also been strongly adjusted due to gamer pressure, with Diablo III and its marketplace coming firmly to mind.  As a gamer, I understand when free-to-play games use this model to encourage purchases, but for a full price release game to use the same tactics just plain stinks.

Jumpman lands on Kickstarter

Posted by Joel Guttenberg On Thursday 28 November 2013ADD COMMENTS

A screenshot from one the true titans of the C64 era.

If you happened to miss the release of the first Jumpman, which is quite likely if you were born in the 90s and beyond, you are in luck! Developer Davis Ray Sickmon Jr has realised a long dormant dream by obtaining the rights from creator Randy Glover to develop a new entry in the series, to be named Jumpman Forever.

The original Jumpman sported some features which set it apart from other basic games of the time. Jumpman had more than a handful of levels, level specific hazards and gameplay that required some thought and tactics rather than a madcap dash from one side of the screen to the other.

Currently on Kickstarter, Jumpman Forever will hopefully bring some fresh elements to an old classic and introduce the title to a new audience.

Davis plans to make Jumpman Forever an Ouya exclusive for the first six months with plans to then make the title available on iPhone, iPad, Android, PC, and Mac.

Disclosure Policy for Kickstarter and Similar Programs: Black Panel staff and contributors will always inform you if they have backed the project they are discussing.