
Developer Playlist is The Black Panel’s occasional column devoted to industry figures and the games that inspire them. Each instalment features a ‘playlist’ of influential titles hand-picked by a talented creator.
Developed by a studio based right here in Australia (Land Down Under, Great Southern Land, etc), Dustforce presents us with a rather daring hypothesis, i.e. that we can have as much fun with a broom as we can with a shotgun. Among the indie success stories of 2011, this innovative platformer continues to attract new players. Now, as the first major update for Dustforce is arriving, we catch up with Hitbox Team’s Terence Lee. The man responsible for the game’s sound effects and music talks about two titles (one a single player epic, the other a multiplayer staple) that he just can’t get enough of.
—– Terence Lee’s Playlist —–
The Super Nintendo years are widely considered the golden age of JRPGs and few games exemplify the staggering ambition of the era more than CHRONO TRIGGER. Created by an all-star line-up of Final Fantasy and Dragon Quest veterans, Square’s time travelling saga arrived on the SNES in 1995. Lee is a devoted fan, describing it as “an interactive blend of the best learnings from other art forms – visual, motion, music, and story. The result is a genuine feeling of adventure, loss, and completion. Every time I play it again,” he says, “I get new inspiration from the emotions it creates.”
A dozen years have passed since the release of the much loved Half-Life mod, but the Counter-Strike phenomenon shows no signs of slowing down. Lee identifies the COUNTER-STRIKE: SOURCE version of the game as his FPS drug of choice. Developed by Valve in collaboration with Hidden Path Entertainment, this 2004 remake gave the still popular original a fresh coat of paint, while retaining fan favourite maps and modes. “I return to Counter-Strike simply because I am addicted to it,” Lee says. “The chance to display personal skill is a rewarding aspect of games and it’s definitely a quality present in Dustforce.”
What’s next for Hitbox Team?
The four man studio is currently rolling out a substantial update for Dustforce. According to Lee, players can look forward to “new content, a level editor and a level sharing server”. Mac and Linux editions of the game are also on the menu. You can learn more about Dustforce at the game’s official website.
Where can I hear Lee’s music?
Lee issues his work under the Lifeformed moniker and his retro influenced electronica is well worth a listen. You can sample and/or purchase Fastfall: Dustforce OST on Bandcamp. Lee is currently scoring a documentary series chronicling the development of Double Fine Productions’ new adventure game.

Chrono Trigger image credit: MobyGames


Brawsome founder
Goulding is currently hard at work on MacGuffin’s Curse, which he describes as “a top down 2D puzzle game, like Zelda meets Sokoban meets point-and-click adventure.” Players will take on the role of Lucas MacGuffin, a “magician-turned-thief-turned-werewolf” who certainly regrets swiping that shiny amulet. In order to lift his hairy curse, MacGuffin will need to complete a series of quests and puzzles, as well as interact with the oddball inhabitants of a mysterious town. “The game boasts over 150 rooms, spread across 11 unique locations”, Goulding says, noting that it should keep players busy for more than a dozen hours. MacGuffin’s Curse is set to arrive on Steam (PC and Mac) and iOS devices in early 2012. Learn more at the game’s 

Matt Armstrong has been around the block (not to mention the globe) once or twice before. He worked with the likes of Sony, Rockstar and Blitz before accepting a position with Canadian studio Radical Entertainment. “This journey took me from my native England to Austria and finally the west coast of Canada,” he says. The one time texture artist is now a design director and his next project will be a sequel to Radical’s grim open world action game Prototype.
Armstrong is currently working on 

While we’re all quick to hail the new king of our “in-between” gaming time – as iPhones and iPods continue to grow in popularity – it can be easy to overlook just how popular the old kings of the hand-held space were – and continue to be. It’s something David Lally, Senior Programmer at Tantalus wouldn’t likely have forgotten so quickly, with a long history of work on a number of GBA and DS games. With a new project in the works for Nintendo’s latest hand-held, the 3DS, he joins us today to discuss some of the games that have truly stuck with him over the years.







