Daily updates on video games and popular culture, along with Australia’s grooviest gaming podcast.

Archive for the ‘Features’ Category

Battlefield 3 Preview

Posted by Zorine Te On Friday 30 September 20114 COMMENTS

The war of war games has sparked a storm of dispute like no other, and the Battlefield series in particular has drawn a great deal of attention to its most recent offering, Battlefield 3. Thanks to publisher Electronic Arts I recently had the chance to get some hands-on playtime with the game on the PS3. Read the rest of this entry »

Mass Effect 3 Preview

Posted by Zorine Te On Monday 26 September 20115 COMMENTS

Mass Effect 3. The title alone has the potential to send a legion of fans into frenzy. This frenzy is almost what I experienced when I was presented with an opportunity to play and preview an early demo of the game. Hosted by the series’ publisher Electronic Arts, an evening’s session on console provided me ample opportunity to sample the latest instalment of the Mass Effect series. The demonstration provided was by no means a reflection of the final product but served as an insight into the gameplay of Mass Effect 3. Read the rest of this entry »

Developer Playlist 3: Daniel Visser

Posted by Matthew Hewson On Thursday 22 September 2011ADD COMMENTS


Developer Playlist is The Black Panel’s occasional column devoted to industry figures and the games that inspire them. Each instalment features a ‘playlist’ of influential titles hand-picked by a talented creator.

Men (I mean manly men, I mean Daniel Boon style men) are not often associated with the video games industry. Daniel Visser may make many rethink their positions. Just look at his photo. If that doesn’t scream “I would eat Bear Grylls for breakfast” then nothing does. Visser is the Managing Director of Wicked Witch Software, an Australian development company that specialises in mobile gaming but has also worked on many console titles. Visser is so manly that he even scared the NRL and the AFL into letting Wicked Witch take charge of their respective licences for mobile gaming. He also worked in the past for Melbourne House, Torus Games and CrawFish Interactive. These studios have had an undeniable impact on the local games industry and with a pedigree like this, Visser’s playlist is something everyone should take note of.

—– Daniel Visser’s Playlist —–

TETRIS makes another appearance in a developer’s playlist. Visser says “While there are many classics like Tetris and Asteroids, and some great remakes or evolved versions such as Geometry Wars or slants like Bejeweled or Zuma, Tetris remains high on the list for the ultra-simplicity and its role in defining the casual continuous game. This game continues to influence me as much as being a solid reminder for how simple games can be, and how complex they end up getting!” Originally issued in 1987, Tetris has since been released on almost every platform imaginable.

For his second choice, Visser went with Ensemble Studio’s 1998 strategy classic AGE OF EMPIRES II: THE AGE OF KINGS, “While it is hard to pick a favourite RTS from Warcraft, StarCraft, Command & Conquer: Generals and other greats that may even include the Civilization and SimCity series, Age of Empires II still holds a special place for me because we played it the most over the years (perhaps we had more time then) and this game features a great end game with multiple ways to win that still holds up against modern RTS games, even its own sequel! This game is also an influence when we discuss balancing issues, unit counters, learning curves and end game play.”

Finally Daniel picks one of the most addictive game experiences ever created in Blizzard’s 2004 money making machine, WORLD OF WARCRAFT. Visser had been impressed with 1987’s Ultima Online, but when he played the Wow beta, he was “amazed at the level of detail in the world, and at the great storyline and artwork that we knew and loved from the previous Warcraft games brought to life in full 3D. This game is a great influence for everything fantasy, and is the undeniable benchmark in MMO gameplay.”

So what’s next for this manliest of games developers?

Well, the iPhone is clearly in his sights, with multiple sporting games coming out this year for the iOS platform. He also hopes to port these games to Android early in the new year. Visser is particularly excited about an upcoming casual game Wicked Witch is bringing to the iOS system. He says “our first casual game is as beautiful as it is addictive!” So readers, watch out for Visser and Wicked Witch… putting the MAN back into gaming.

Other editions of Developer Playlist: John Halloran (PopCap); Jon Paquette (Insomniac Games)


Image Credit: Moby Games (Tetris)

An evening with id

Posted by Zorine Te On Monday 19 September 20112 COMMENTS


It was a warm night out on the 14th of September when id Software took to the stage at the Sydney Opera House. The intention of their visit? A look at the “past, present and future of gaming.”

The presentation was delivered by Tim Willits, who is perhaps best known for his work as the lead designer for Doom 3. At the time of writing, Willits is leading the development team on id Software’s latest title, an original IP known as RAGE. Powered by id Software’s new engine and promising a marriage of the RPG, racing and FPS genres the game has sparked a fair amount of excitement. Read the rest of this entry »