When Diablo III was released in 2012, it quickly became the best selling PC game of the year, following in the footsteps of its two predecessors. However, it was not without its criticisms: fans were quick to voice their disapproval of the emphasis given to the auction houses, the manner in which loot dropped, and the lack of PvP, among other more individual gripes with the storyline.
The release of the new expansion, Reaper of Souls, hot on the heels of the most recent patch, commonly referred to as Loot 2.0, has been hailed as a rebirth of the series. It is clear that fans have a certain level of expectation when it comes to the Diablo series and Reaper seems to be breathing new life into what should have been a shining jewel in developer Blizzard’s crown. I began to wonder what features it had that were achieving such standards and, luckily, Lead Character Artist Paul Warzecha was on hand to answer my questions. Read the rest of this entry »