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Archive for the ‘Interview’ Category

PAX AUS Interview – Chris Johnson on Expand

Posted by Adam Rorke On Saturday 1 November 2014ADD COMMENTS

Recently the crew at the Black Panel had the opportunity to talk with Chris Johnson, creator/developer of Expand for PC and Mac. A single player game, Expand has the player traversing a circular maze with twists and reveals, all whilst trying to avoid being squashed. The game features a very unique art style, which really adds a lot to the overall experience. Read the rest of this entry »

PAX AUS Interview – Samurai Punk on Screencheat

Posted by Erin Marcon On Friday 31 October 2014ADD COMMENTS

As a quick stroll around the PAX AUS show floor will tell you, everyone is looking to uncover a concept or mechanic that will define the future of gaming. Meanwhile, one developer is delving into the past, not only in search of nostalgia, but also to find new ways to innovate.

Melbourne based indie team Samurai Punk is hoping to recreate the no holds barred bedlam of N64 era split screen deathmatches with Screencheat. This chaotic and colourful multiplayer game actually encourages players to spy on each other’s screens, which of course was considered something of a no-no in the days of GoldenEye 007. Read the rest of this entry »

PAX AUS Interview – Thomas Janson on Wave Wave

Posted by Stephen del Prado On Friday 31 October 2014ADD COMMENTS

While many major publishers and developers have been forced to shut up shop in Australia, there are still numerous independent developers toiling away at their craft, creating interesting and innovative titles. The PAX AUS Indie Showcase promises to shine a spotlight on some of these figures, and we at the Black Panel saw an opportunity to patriotically spread the word about some of the quality titles being produced in our own backyard.

Wave Wave is one such title. Released for iOS and Android in February 2014, the game is a mixture of design philosophies, channelling elements of Duet, Jetpack Joyride and Time Surfer whilst distinctly remaining its own beast. Its sole developer Thomas Janson was awarded a place in the 2014 PAX AUS Indie Showcase, a stellar recognition of his hard work and ingenuity. Read the rest of this entry »

Interview – Insomniac on Sunset Overdrive

Posted by Jason Imms On Wednesday 8 October 2014ADD COMMENTS

During EB Expo this year, I sat down with the seemingly permanently jovial Marcus Smith, creative director on Insomniac Games’ Sunset Overdrive. One thing that struck me was that Marcus seems like someone that probably considers fun a necessary part of every day. It makes sense, then, that the design catch-cry for Sunset Overdrive is “fun in the end times.”
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