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Archive for the ‘Interview’ Category

PAX AUS Post-mortem – Developer Roundtable

Posted by Stephen del Prado On Monday 24 November 2014Comments Off

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Following on from a series of interviews Black Panel writers conducted with the PAX Australian Indie Showcase participants, I was interested in hearing about their experiences during the expo. The responses I received to my questions served to highlight what a fantastic experience PAX AUS 2014 was and the increasing strength and vibrancy of the indie development scene down under. Read the rest of this entry »

Interview: BioWare on Dragon Age: Inquisition

Posted by Erin Marcon On Tuesday 11 November 2014Comments Off

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Despite its adherence to some well-worn fantasy tropes, the original Dragon Age impressed with intriguing characters and cracking dialogue when it launched in November 2009. While Dragon Age II bobbed up only 14 months later, the third instalment has enjoyed a much more generous development cycle. When it arrives in stores later this month, more than three years will have elapsed since the release of its predecessor. The extra time afforded Dragon Age: Inquisition probably reflects just how much is riding on the success of this game, especially following the mixed response endured by Dragon Age II.

I recently returned to the fantasy world of Thedas to hack and slash my way through the first two hours of Inquisition in a preview session. I then had the chance to chat with BioWare’s Mike Laidlaw about expanding the scope of the series, catering to different play styles, exploring new gameplay possibilities and more. The creative director on Dragon Age: Inquisition was in Melbourne to promote the game, having battled his way through customs just days earlier (more on that later). Read the rest of this entry »

PAX AUS Interview – Witch Beam on Assault Android Cactus

Posted by Peter Nickless On Sunday 2 November 2014Comments Off

Assault Android Cactus is the first project from the three-man Brisbane team Witch Beam. Styling itself as a twin stick shooter with a difference, Assault Android Cactus has already won accolades from Steam Early Access players and at consumer shows including PAX East.

We were lucky enough to catch up with Sanatana Mishra, ‘Design Guy’ for Assault Android Cactus, in the lead up to this weekend’s PAX AUS, were he is promoting the game in the Australian Indie Showcase area. We asked him about the studio’s passion for making games and for sharing the process by way of Witch Beam’s awesome devblogRead the rest of this entry »

PAX AUS Interview – Cross-Product on Airscape

Posted by Matthew Hewson On Sunday 2 November 2014Comments Off

In the lead up to PAX AUS, the local indie scene is receiving some much deserved attention for their amazing products. Airscape: The Gall of Gravity is one such product. A platformer with a twist, Airscape is the brainchild of Australian Daniel West who has put together an international team of designers, artists and programmers to put this gravity bending game together.

So in honour of Airscape being selected for the PAX AUS Indie Showcase, I approached Daniel with a few questions regarding money, challenges and all things Airscape. Read the rest of this entry »