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Archive for the ‘Interview’ Category

Interview: Insomniac’s Ted Price on Fuse

Posted by Matthew Hewson On Tuesday 21 May 2013ADD COMMENTS

PREVIEW l INTERVIEW

It is always a pleasure to talk to a developer, especially one that is open and honest about his experiences and thoughts. I have been lucky enough to interview some great developers in the past but without doubt Insomniac CEO Ted Price was the most excited I have ever come across. I was the last interview of the day and he had been talking for four hours by that point. The fact that he was still enthusiastic and responsive spoke directly to the passion Insomniac has for creating games. Read the rest of this entry »

Luke Miller on My Ex-Boyfriend the Space Tyrant

Posted by Cha Holland On Tuesday 19 March 2013ADD COMMENTS

My Ex-Boyfriend the Space Tyrant is a traditional point-and-click adventure but stands out for its gay cast and eye-catching visuals. We discussed design philosophies and the challenges of queer game development with Up Multimedia’s Luke Miller. Read the rest of this entry »

Interview: Crytek on Crysis 3

Posted by Stephen Foote On Tuesday 1 January 2013ADD COMMENTS

PREVIEW l INTERVIEW

As developers go, few have enjoyed pushing the boundaries of PC hardware as much as Germany’s Crytek. Its 2004 debut Far Cry enjoyed success worldwide, prompting publisher Ubisoft to continue developing the brand in-house. Crytek, meanwhile, focused on further iterations of the licensable CryEngine and FPS series Crysis, first released in 2007 with a sequel following in 2011. We recently talked to Crytek Producer Michael Elliot Read about his history in the industry, his work on the upcoming Crysis 3, how the series is pushing forward and what kind of experience PC and console gamers can expect. Read the rest of this entry »

Interview: Insomniac Games on Fuse

Posted by Stephen Foote On Tuesday 18 December 2012ADD COMMENTS

INTERVIEW l PREVIEW

With critically and commercially successful series such as Spyro the Dragon, Ratchet & Clank and Resistance to its name, Insomniac Games has been one of Sony’s heavyweight second party developers for well over a decade. Its upcoming PS3 and 360 title Fuse provides a number of firsts: it’s the first IP Insomniac has owned, as well as the first title it will release on a system without PlayStation branding (thanks to the EA Partners program). We recently spoke with Insomniac creative director Brian Allgeier about his work on Fuse, how the title has evolved through development and how it will stand out amongst the competition. Read the rest of this entry »