Despite its adherence to some well-worn fantasy tropes, the original Dragon Age impressed with intriguing characters and cracking dialogue when it launched in November 2009. While Dragon Age II bobbed up only 14 months later, the third instalment has enjoyed a much more generous development cycle. When it arrives in stores later this month, more than three years will have elapsed since the release of its predecessor. The extra time afforded Dragon Age: Inquisition probably reflects just how much is riding on the success of this game, especially following the mixed response endured by Dragon Age II.
I recently returned to the fantasy world of Thedas to hack and slash my way through the first two hours of Inquisition in a preview session. I then had the chance to chat with BioWare’s Mike Laidlaw about expanding the scope of the series, catering to different play styles, exploring new gameplay possibilities and more. The creative director on Dragon Age: Inquisition was in Melbourne to promote the game, having battled his way through customs just days earlier (more on that later). Read the rest of this entry »