It’s no secret that one of the highlights of PAX AUS 2014 was the sheer amount of local talent on display thanks to the many participants in the Indie Pavilion. However, it’s easy to forget that of the entire Australian development community, only a portion of it was represented at this event. I’m going to take this opportunity to regale readers with the story of how I bumped into two such individuals from the Aussie dev community who hope that it will be their turn to showcase the things they’ve been working on at a future PAX AUS.
After showing up way too early to wait for the ‘How Halfbrick Makes Games’ presentation, I resigned myself to sitting on the floor outside the theatre and checking how many StreetPass hits I’d managed to score on my 3DS, a fairly high number considering how few I usually get in the suburbs of Brisbane where I live. While I was busy collecting Puzzle Pieces, two gentlemen who had also shown up far too early sat next to me, tablets in hand and deep in conversation. They seemed to be discussing a game they were both playing on their tablets, not an uncommon sight at PAX to be sure. In keeping with the stereotype of the socially awkward nerd, I took my time to engage them in conversation, although I kept stealing glances at their tablets and ‘dropping eaves’ on their discussion about how they could improve whatever it was they were playing.
Eventually, a conversation got underway and it was revealed that Doug (Hand) and George (Zafir) were in fact a development duo, working hard on Bits & Bites, the flagship title for their studio, Wildebits. Bits & Bites is a horizontal endless runner starring ‘wildebits’, pixel art wildebeests who also happen to be the mascot for Wildebits studio. The object of the game is to travel as far through the desert as possible and avoid rocks and cacti whilst protecting your herd from flank attacks in the four available lanes. This is done by literally firing wildebeest poop at enemies as they approach from the rear. Read the rest of this entry »