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Archive for the ‘Interview’ Category

Interview – Insomniac on Sunset Overdrive

Posted by Jason Imms On Wednesday 8 October 2014ADD COMMENTS

During EB Expo this year, I sat down with the seemingly permanently jovial Marcus Smith, creative director on Insomniac Games’ Sunset Overdrive. One thing that struck me was that Marcus seems like someone that probably considers fun a necessary part of every day. It makes sense, then, that the design catch-cry for Sunset Overdrive is “fun in the end times.”
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Interview – Carbine on WildStar

Posted by Erin Marcon On Monday 19 May 2014ADD COMMENTS

Nine years after the formation of the company, Carbine Studios is finally adding the finishing touches to its debut release, a madcap sci-fi MMO known as WildStar. The game’s extraordinarily long gestation again highlights the high stakes involved in bringing a large scale MMO to market. In this case the risks are ameliorated somewhat by the all-star line-up of talent at the studio. Carbine staffers have contributed to the likes of World of Warcraft, EverQuest and Free Realms. On the business side of things, Carbine is backed by South Korean parent company NCSoft, the MMO giant responsible for Guild Wars, Lineage and City of Heroes.

WildStar challenges players to explore the mysterious world of Nexus, conquer all manner of alien life, amass fabulous wealth and customise gargantuan fortifications. We recently had the chance to chat with a couple of the key figures behind the game, creative director Chad Moore and executive producer Jeremy Gaffney. Moore and Gaffney were kind enough to take us through some of the big creative decisions made during the development of the game. Read on for an insight into WildStar’s underlying themes, its careful blend of humour and pathos, its daring new manual combat system and much more.    Read the rest of this entry »

Interview – Flat Earth Games on TownCraft

Posted by Erin Marcon On Sunday 18 May 2014ADD COMMENTS

For anyone interested in the local development scene, the success of TownCraft was among the genuine good news stories of 2013. The iPad original received encouraging notices and established a loyal following. With the medieval life sim now available on a pair of new platforms, we thought it would be a good opportunity to catch up with the Sydney-based creators of the title, Flat Earth Games.

Studio founders (and brothers) Leigh and Rohan Harris were kind enough to open up about the gradual evolution of the game, second thoughts on art design, plans for additional content and the importance of sharing their success with everyone who worked on the project. They even drop a hint or two about their next (as yet unannounced) release. Also up for discussion? The Federal Government’s decision to axe the Screen Australia Game Fund. Read the rest of this entry »

Interview – Blizzard on Diablo III: Reaper of Souls

Posted by Stevie McDonald On Sunday 30 March 2014ADD COMMENTS

When Diablo III was released in 2012, it quickly became the best selling PC game of the year, following in the footsteps of its two predecessors. However, it was not without its criticisms: fans were quick to voice their disapproval of the emphasis given to the auction houses, the manner in which loot dropped, and the lack of PvP, among other more individual gripes with the storyline.

The release of the new expansion, Reaper of Souls, hot on the heels of the most recent patch, commonly referred to as Loot 2.0, has been hailed as a rebirth of the series. It is clear that fans have a certain level of expectation when it comes to the Diablo series and Reaper seems to be breathing new life into what should have been a shining jewel in developer Blizzard’s crown. I began to wonder what features it had that were achieving such standards and, luckily, Lead Character Artist Paul Warzecha was on hand to answer my questions. Read the rest of this entry »