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Archive for the ‘iOS’ Category

Candy for everybody!

Posted by Karen Jacobson On Wednesday 26 February 2014ADD COMMENTS

Warning: disturbing imagery. Wait… too late!

In the most ridiculous trademark case since Walmart tried (and surprisingly failed) to trademark the smiley face, King, the developer of the world’s most annoying Facebook request, Candy Crush, has been attempting a similar nonsensical move.

The addictive puzzler has been hugely successful across casual platforms from iOS to Android to Facebook. Keen to prevent any opportunistic developers from piggy backing on their success, King made an application to trademark the word ‘candy’ when referring to games and merchandise.

As reported by Kotaku, King has since experienced a moment of clarity (and indeed sanity) and withdrawn its application. No doubt the organisers of the recently held Candy Jam are breathing a sigh of relief. Taking the King application very seriously, the goal of Candy Jam was to create as many games with the words ‘candy’ and ‘saga’ in them as possible.

Now logic has prevailed we can look forward to a flood of Candy named and themed games.

Hitman Go brings contract killing to mobile

Posted by Erin Marcon On Friday 14 February 2014ADD COMMENTS

It’s okay. He only kills baddies.

While console games don’t have a flawless track record on touch screen devices, there have been a handful of success stories. The Dead Space, XCOM and Rayman franchises have each been well represented on mobile devices, and if all goes well, we’ll soon have another name to add to that list.

Square Enix and IO Interactive this week announced that work has commenced on a new iteration of the classic Hitman series. Aimed at tablets and phones, the next escapade of the mysterious Agent 47 has been (rather innocuously) dubbed Hitman Go.

This latest offering appears to have little in common with the most recent game in the series, 2012’s Hitman: Absolution. The real time stealth sandbox has been set aside in favour of turn based strategy, a more abstract approach that some may consider better suited to the touch screen format.

A release date is yet to be announced for Hitman Go.

Jumpman lands on Kickstarter

Posted by Joel Guttenberg On Thursday 28 November 2013ADD COMMENTS

A screenshot from one the true titans of the C64 era.

If you happened to miss the release of the first Jumpman, which is quite likely if you were born in the 90s and beyond, you are in luck! Developer Davis Ray Sickmon Jr has realised a long dormant dream by obtaining the rights from creator Randy Glover to develop a new entry in the series, to be named Jumpman Forever.

The original Jumpman sported some features which set it apart from other basic games of the time. Jumpman had more than a handful of levels, level specific hazards and gameplay that required some thought and tactics rather than a madcap dash from one side of the screen to the other.

Currently on Kickstarter, Jumpman Forever will hopefully bring some fresh elements to an old classic and introduce the title to a new audience.

Davis plans to make Jumpman Forever an Ouya exclusive for the first six months with plans to then make the title available on iPhone, iPad, Android, PC, and Mac.

Disclosure Policy for Kickstarter and Similar Programs: Black Panel staff and contributors will always inform you if they have backed the project they are discussing. 

Subset readies more FTL for 2014

Posted by Erin Marcon On Tuesday 12 November 2013ADD COMMENTS

We’re about be offered another chance to clamber aboard the increasing crowded interstellar bandwagon known as FTL: Faster Than Light. This Kickstarter success story and bona fide cult hit was originally released on PC in 2012. As revealed by developer Subset Games, a new edition of the game is now in the works for both PC and iPad.

The newly dubbed ‘FTL: Advanced Edition’ will offer all of the space-faring strategy of the original release along with “new weapons, drones, augments, systems, enemies, and more.” The ‘more’ will apparently include fresh scenarios from veteran developer Chris Averllone, best known for his work on Planescape: Torment.

FTL: Advanced Edition is slated to arrive on PC and iPad in 2014. The new content associated with the Advanced Edition will also be made available to existing FTL owners as a free update. Given that FTL already offers endless hours of gameplay via procedurally generated content, this sounds like a generous offering from Subset.

FTL: Advanced Edition from Justin Ma on Vimeo.