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Archive for the ‘iOS’ Category

Impossible Studios locked out of ‘Dungeon’

Posted by Erin Marcon On Tuesday 12 February 2013ADD COMMENTS

Infinity Blade: Dungeons is now on hold.

Just six months after it gathered together a group of Big Huge Games veterans to form Impossible Studios, Epic Games has sent them straight back to the unemployment line. It may be a bitter pill to swallow for the developers of Kingdoms of Amalur: Reckoning, who last year watched their own business go down the gurgler along with parent company 38 Studios. During their time at Epic, the team worked on Infinity Blade: Dungeons, a new take on the popular fantasy action series for iOS. According to Epic Founder Tim Sweeny, that project is now “on hold”.

Sweeny announced the decision to part ways with the team on the publisher’s official community site. “When former members of Big Huge Games approached Epic last year, we saw the opportunity to help a great group of people while putting them to work on a project that needed a team. It was a bold initiative and the Impossible folks made a gallant effort, but ultimately it wasn’t working out for Epic.”

The now former Epic employees will receive three months severance pay and retain the rights to the Impossible Studios name and logo.

Test Tube – Two hours with Puzzle Retreat

Posted by Karen Jacobson On Thursday 7 February 2013ADD COMMENTS

Welcome to Test Tube. Not to be confused with our full reviews, these ‘two hour test’ articles see us tackle remakes, ports, mobile games and other titles of interest.

Available on iOS l Published and developed by The Voxel Agents l Unclassified l Supports 1 player

With an abundance of puzzle games available for a very low (or even no) cost on the iTunes App Store, it is difficult to stand out amongst the crowd. Aussie developers The Voxel Agents have not let that sway them, releasing Puzzle Retreat. It’s such an apt name for a game that isn’t time based. It’s the kind of thing you can play at night to wind down after a busy day. Read the rest of this entry »

Tower offence

Posted by Stephen Foote On Tuesday 22 January 2013ADD COMMENTS

I don’t want to meet the mouse responsible for that hole.

Australian indie developer Hitbox Team has recently unveiled its upcoming sophomore effort, entitled Spire. Following on from their frenzied platformer Dustforce, Spire will see Hitbox pushing forward into the FPS genre in what looks to be another exciting and original IP. The game is set in a “monolithic tower of unknown origin” and its pre-alpha interior crosses the unmistakable art design of Hitbox with the aesthetics of a much darker Legend of Zelda: Wind Waker. Spire attempts to overcome some of the limitations of procedurally generated content and bring back the over-the-top acrobatics of yesteryear genre greats like Quake 3 and Unreal Tournament.

Containing no pre-made rooms or scripted events, Spire will instead generate itself on the fly with a focus on developing a flowing experience with both highs and lows. By homing in on this aspect, the studio is no doubt hoping to avoid the disconnect that can occur in other procedurally generated titles which struggle to provide a rounded experience and steadily increase the challenge level to near impossible proportions, survival often feeling a result of luck rather than talent.

Skilful play is one of the cornerstones of Spires’s development, with Hitbox wanting to mirror the feel of aforementioned titles by incorporating an enhanced movement system allowing “walljumps, wall sliding and other advanced techniques”. Within the game world, players will find countless items which function in different ways, whether it be manipulating the environment, protecting against enemies or healing the player. Players will also be able to combine items to discover new functions, a feature which will (when combined with the movement system) doubtless provide opportunity for a plethora of puzzle elements to seep into the finished product.

In creating a title which rewards rapid, skill based play, Hitbox has seen fit to ensure that people who wish to play competitively are well taken care of. Promising a range of post-launch support including leaderboards, weekly challenges, seed based player generated towers and in-game modifiers known as ‘burdens’, Spire looks to be a potential gem for the speed-run and competitive online enthusiast.

Given that Hitbox is using a modified version of the Unity engine to develop Spire, it’s probably a safe bet that gamers will be able to choose between PC, Mac and Linux platforms on its release.

Test Tube – Two hours with Time Surfer

Posted by Stephen Foote On Thursday 10 January 2013ADD COMMENTS

Welcome to Test Tube. Not to be confused with our full reviews, these ‘two hour test’ articles see us tackle remakes, ports, mobile games and other titles of interest.

Available on iOS l Published and developed by Kumobius Games l Unclassified l Supports 1 player

Developed by Melbourne based studio Kumobius Games, creator of iOS favourite Bean’s Quest comes Time Surfer, the latest entry in the endless runner genre.  Playing like a cross between Tiny Wings and Jetpack Joyride, Time Surfer is a fantastic new entry into a genre which is already feeling overcrowded. Read the rest of this entry »