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Archive for the ‘iOS’ Category

The Sid Meier universe expands with Starships

Posted by Black Panel Staff On Tuesday 20 January 2015Comments Off

Did you enjoy the world (or should that be universe) presented in last year’s strategy epic Sid Meier’s Civilization: Beyond Earth? If you answered in the affirmative, you’ll surely welcome the news that 2K Games and Firaxis are returning to the setting for a second game. And you’ll even be able to take the action on the road!

Yes, the newly announced Sid Meier’s Starships is coming to iOS platforms, which may intrigue or dismay you (or even bore you silly) depending on your predilections. You must admit, though, the idea of commanding an entire fleet of starships from the palm of your hand does sound at least a little bit promising. It’s also coming to the PC.

The promotional material suggests that the game will cater to a variety of play styles. “Will you win by conquering the greatest threat to the galaxy? Or will you unite a plurality of worlds in your Federation? Perhaps you will lead your people to push the frontiers of science. Each choice you make carries consequences on your path to victory.”

Look for Sid Meier’s Starships to arrive later this year.

Interview – Wildebits on Bits & Bites

Posted by Stephen del Prado On Sunday 11 January 2015Comments Off

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It’s no secret that one of the highlights of PAX AUS 2014 was the sheer amount of local talent on display thanks to the many participants in the Indie Pavilion. However, it’s easy to forget that of the entire Australian development community, only a portion of it was represented at this event. I’m going to take this opportunity to regale readers with the story of how I bumped into two such individuals from the Aussie dev community who hope that it will be their turn to showcase the things they’ve been working on at a future PAX AUS.

After showing up way too early to wait for the ‘How Halfbrick Makes Games’ presentation, I resigned myself to sitting on the floor outside the theatre and checking how many StreetPass hits I’d managed to score on my 3DS, a fairly high number considering how few I usually get in the suburbs of Brisbane where I live. While I was busy collecting Puzzle Pieces, two gentlemen who had also shown up far too early sat next to me, tablets in hand and deep in conversation. They seemed to be discussing a game they were both playing on their tablets, not an uncommon sight at PAX to be sure. In keeping with the stereotype of the socially awkward nerd, I took my time to engage them in conversation, although I kept stealing glances at their tablets and ‘dropping eaves’ on their discussion about how they could improve whatever it was they were playing.

Eventually, a conversation got underway and it was revealed that Doug (Hand) and George (Zafir) were in fact a development duo, working hard on Bits & Bites, the flagship title for their studio, Wildebits. Bits & Bites is a horizontal endless runner starring ‘wildebits’, pixel art wildebeests who also happen to be the mascot for Wildebits studio. The object of the game is to travel as far through the desert as possible and avoid rocks and cacti whilst protecting your herd from flank attacks in the four available lanes. This is done by literally firing wildebeest poop at enemies as they approach from the rear. Read the rest of this entry »

PAX AUS Post-mortem – Developer Roundtable

Posted by Stephen del Prado On Monday 24 November 2014Comments Off

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Following on from a series of interviews Black Panel writers conducted with the PAX Australian Indie Showcase participants, I was interested in hearing about their experiences during the expo. The responses I received to my questions served to highlight what a fantastic experience PAX AUS 2014 was and the increasing strength and vibrancy of the indie development scene down under. Read the rest of this entry »

PAX AUS Interview – Thomas Janson on Wave Wave

Posted by Stephen del Prado On Friday 31 October 2014Comments Off

While many major publishers and developers have been forced to shut up shop in Australia, there are still numerous independent developers toiling away at their craft, creating interesting and innovative titles. The PAX AUS Indie Showcase promises to shine a spotlight on some of these figures, and we at the Black Panel saw an opportunity to patriotically spread the word about some of the quality titles being produced in our own backyard.

Wave Wave is one such title. Released for iOS and Android in February 2014, the game is a mixture of design philosophies, channelling elements of Duet, Jetpack Joyride and Time Surfer whilst distinctly remaining its own beast. Its sole developer Thomas Janson was awarded a place in the 2014 PAX AUS Indie Showcase, a stellar recognition of his hard work and ingenuity. Read the rest of this entry »