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Archive for the ‘iOS’ Category

Interview – Flat Earth Games on TownCraft

Posted by Erin Marcon On Sunday 18 May 2014ADD COMMENTS

For anyone interested in the local development scene, the success of TownCraft was among the genuine good news stories of 2013. The iPad original received encouraging notices and established a loyal following. With the medieval life sim now available on a pair of new platforms, we thought it would be a good opportunity to catch up with the Sydney-based creators of the title, Flat Earth Games.

Studio founders (and brothers) Leigh and Rohan Harris were kind enough to open up about the gradual evolution of the game, second thoughts on art design, plans for additional content and the importance of sharing their success with everyone who worked on the project. They even drop a hint or two about their next (as yet unannounced) release. Also up for discussion? The Federal Government’s decision to axe the Screen Australia Game Fund. Read the rest of this entry »

Titanfall figurehead forms mobile team

Posted by Erin Marcon On Thursday 1 May 2014ADD COMMENTS

Well, at least the logo looks nice.

With his long awaited blockbuster Titanfall finally out in the wild – and well received at that – you’d forgive Vince Zampella for taking it easy for a while. Strangely enough, though, this doesn’t seem to be a part of his plan.

As reported by VentureBeat, the Respawn Entertainment co-founder has instead unveiled a brand new enterprise. Zampella is teaming with former slot machine vampire guru Larry Pacey to form a mobile-focused development house known as Nuclear Division.

Pacey seems confident that the studio’s output will appeal to a broad audience, including players currently devoted to more traditional gaming devices. “So far, mobile gameplay hasn’t been for the core gamer. As devices get more powerful, it’s possible to bring core content to this platform.”

Notwithstanding his new responsibilities with Nuclear Division, Zampella will continue in his role at Respawn Entertainment. Both studios are located in Los Angeles.

Nuclear Division is yet to announce its debut offering.

Candy for everybody!

Posted by Karen Jacobson On Wednesday 26 February 2014ADD COMMENTS

Warning: disturbing imagery. Wait… too late!

In the most ridiculous trademark case since Walmart tried (and surprisingly failed) to trademark the smiley face, King, the developer of the world’s most annoying Facebook request, Candy Crush, has been attempting a similar nonsensical move.

The addictive puzzler has been hugely successful across casual platforms from iOS to Android to Facebook. Keen to prevent any opportunistic developers from piggy backing on their success, King made an application to trademark the word ‘candy’ when referring to games and merchandise.

As reported by Kotaku, King has since experienced a moment of clarity (and indeed sanity) and withdrawn its application. No doubt the organisers of the recently held Candy Jam are breathing a sigh of relief. Taking the King application very seriously, the goal of Candy Jam was to create as many games with the words ‘candy’ and ‘saga’ in them as possible.

Now logic has prevailed we can look forward to a flood of Candy named and themed games.

Hitman Go brings contract killing to mobile

Posted by Erin Marcon On Friday 14 February 2014ADD COMMENTS

It’s okay. He only kills baddies.

While console games don’t have a flawless track record on touch screen devices, there have been a handful of success stories. The Dead Space, XCOM and Rayman franchises have each been well represented on mobile devices, and if all goes well, we’ll soon have another name to add to that list.

Square Enix and IO Interactive this week announced that work has commenced on a new iteration of the classic Hitman series. Aimed at tablets and phones, the next escapade of the mysterious Agent 47 has been (rather innocuously) dubbed Hitman Go.

This latest offering appears to have little in common with the most recent game in the series, 2012’s Hitman: Absolution. The real time stealth sandbox has been set aside in favour of turn based strategy, a more abstract approach that some may consider better suited to the touch screen format.

A release date is yet to be announced for Hitman Go.