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Archive for the ‘iOS’ Category

PAX AUS Post-mortem – Developer Roundtable

Posted by Stephen del Prado On Monday 24 November 2014Comments Off

PAX AUS Roundtable Header

Following on from a series of interviews Black Panel writers conducted with the PAX Australian Indie Showcase participants, I was interested in hearing about their experiences during the expo. The responses I received to my questions served to highlight what a fantastic experience PAX AUS 2014 was and the increasing strength and vibrancy of the indie development scene down under. Read the rest of this entry »

PAX AUS Interview – Thomas Janson on Wave Wave

Posted by Stephen del Prado On Friday 31 October 2014Comments Off

While many major publishers and developers have been forced to shut up shop in Australia, there are still numerous independent developers toiling away at their craft, creating interesting and innovative titles. The PAX AUS Indie Showcase promises to shine a spotlight on some of these figures, and we at the Black Panel saw an opportunity to patriotically spread the word about some of the quality titles being produced in our own backyard.

Wave Wave is one such title. Released for iOS and Android in February 2014, the game is a mixture of design philosophies, channelling elements of Duet, Jetpack Joyride and Time Surfer whilst distinctly remaining its own beast. Its sole developer Thomas Janson was awarded a place in the 2014 PAX AUS Indie Showcase, a stellar recognition of his hard work and ingenuity. Read the rest of this entry »

Epiphany working on episodic conspiracy saga

Posted by Joel Guttenberg On Wednesday 30 July 2014Comments Off

Are they dancing or fighting? Perhaps neither? Perhaps both?

Once in a while, the Black Panel will take a risk. A risk so outlandish that it could spell our very end just for printing the words that are about to follow.

Our informants at Sydney based Epiphany Games know something. Something about various conspiracies that have occurred in the past few decades. The first of these revelations are presented in the debut season of its RPG series Majestic Nights, “an episodic role-playing-thriller set in an alternate 1980s where all conspiracy theories, past and present, are True.”

If you choose to read more, the Black Panel suggests that you dim the lights, shade the screen of your tablet or smart phone, and keep your wits about you. Morgan Lean, CEO of Epiphany Games admits that “People walk around knowing all the facts about conspiracies like the Moon Landing, but don’t yet see the Truth.” He believes that it is Epiphany’s dangerous responsibility to enlighten people via entertainment.

Players, nay… truth-seekers, will need to use “wits, stealth and sometimes even a little force to investigate, explore, and acquire ever more clues for their big string-covered wall of conspiracies.”

Season One of Majestic Nights is split into six chapters, which can be played as individual experiences or as a complete story. To entice new players, the first chapter will be free.

It’s probably a good time to reshape your tin foil hat, and get in touch with your inner Mulder or Scully in preparation of a late 2014 release on PC, Mac, iOS and Android.

Interview – Flat Earth Games on TownCraft

Posted by Erin Marcon On Sunday 18 May 2014Comments Off

For anyone interested in the local development scene, the success of TownCraft was among the genuine good news stories of 2013. The iPad original received encouraging notices and established a loyal following. With the medieval life sim now available on a pair of new platforms, we thought it would be a good opportunity to catch up with the Sydney-based creators of the title, Flat Earth Games.

Studio founders (and brothers) Leigh and Rohan Harris were kind enough to open up about the gradual evolution of the game, second thoughts on art design, plans for additional content and the importance of sharing their success with everyone who worked on the project. They even drop a hint or two about their next (as yet unannounced) release. Also up for discussion? The Federal Government’s decision to axe the Screen Australia Game Fund. Read the rest of this entry »