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Archive for the ‘New Game Announcement’ Category

Codemasters puts Grid in reverse

Posted by Erin Marcon On Wednesday 23 April 2014ADD COMMENTS

One of the industry’s marquee racing franchises appears to be heading back to the drawing board. The freshly announced Grid Autosport will apparently abandon the arcade handling and social media melodrama of Grid 2. In its place will be a pure racing experience far more in keeping with previous offerings from the team at Codemasters, which is also responsible for the popular Dirt series.

Writing for the official PlayStation Blog, Codemasters community manager Ben Walke acknowledged that Grid 2 had missed the mark with some fans. “If Grid 2 raced off into a more narrative-led world of racing with more accessible controls, it’s clear that for many of you that wasn’t what you wanted or expected,” he wrote.

According to Walke, Grid Autosport will hark back to Codemasters’ roots “in terms of content and handling”.

Look for this one to land on 360, PS3 and PC in June, with no sign of next gen versions at this stage.

Tribute unveils Curses ‘N Chaos

Posted by Erin Marcon On Tuesday 22 April 2014ADD COMMENTS

The Canadian retro specialists responsible for Wizorb and Mercenary Kings are hard at work on a new 2D action fest known as Curses ‘N Chaos. Tribute Games this week issued the first footage of its latest pixel art extravaganza, and if this early in-game glimpse is any guide, Curses ‘N Chaos will offer the same sense of familiarity that saw the studio’s previous offerings attract a cult following.

Curses ‘N Chaos appears to be set in a fairy tale world at constant risk of being overrun by all manner of ghoulish creatures. You’ll be tasked with facing down waves of ghosts, skeletons and wolves, as well as the occasional toad. Fortunately, you won’t have to fight this battle on you own, with co-op play shaping as a significant part of the appeal.

Look for Curses ‘N Chaos to make its way to PC and Vita, a platform pairing that seems to be becoming increasingly common in the world of indie development.

Ninty wants you to eat donuts and fall in love

Posted by Erin Marcon On Sunday 20 April 2014ADD COMMENTS

Nintendo may have churned out a dizzying array of new and original franchises during the 80s, but these days it is better known for relying on well established properties. It could even be argued that the Big N hasn’t launched a significant new brand since Wii Sports arrived alongside the Wii back in 2006. Naturally enough, Nintendo will be hoping to reverse the trend when it brings Tamodachi Life to the 3DS in June.

Already available in Japan, this slice of life simulator will be populated by the various Mii characters already living on your 3DS. According to Nintendo’s pre-release hype, you should expect to “Build a bustling fantasy population of friends, family and your favourite personalities from TV, movies and sports, as Mii characters come to life with their own voice and personality, all on one wild and hilarious island where there is something new to discover every time you check in.”

According to this early trailer for the game, it will also allow you to “eat donuts and fall in love”.

Guacamelee devs cut loose with Severed

Posted by Erin Marcon On Wednesday 16 April 2014ADD COMMENTS

Lend me a hand?

The team responsible for diabolically challenging action platformer Guacamelee is working on a new fantasy action project. While the developer’s previous releases have been more traditional in nature, Drink Box Studios is focusing its attention on the mobile arena this time around.

The new game will carry the rather grisly sounding title of Severed. We can only hope that the players will be doing most of the severing. Believe it or not, the hero of the piece will be expected to retrieve the disembodied limbs of fallen foes and attach them to his own body. That can’t be hygienic.

In a recent discussion with Destructoid, Lead Designer Greg Lesky described Severed as a blend of Mega Man (in terms of structure), Infinity Blade (swipe based combat) and Punch-Out (identifying each enemy’s ‘tells’). The action will take place in an open world and from the first person perspective.

Severed is due for release in 2015.