Daily updates on video games and popular culture, along with Australia’s grooviest gaming podcast.

Archive for the ‘New Game Announcement’ Category

Pokémon fighting game heading to Japanese arcades

Posted by Black Panel Staff On Wednesday 27 August 2014ADD COMMENTS

Thanks largely to the success of Donkey Kong, Nintendo will always have a place in arcade gaming history. However, its contributions to the arcade scene have been few and far between in recent years, with its Mario Kart GP series among the notable exceptions. Now, another of its most storied franchises is making its way to Japanese arcades. As revealed by Famitsu, via a very helpful Siliconera translation, a fresh Pokémon game is in the works.

Due for release in 2015, the newly announced Pokkén Tournament is the result of a partnership between The Pokémon Company, which is part owned by Nintendo, and Tekken publisher Bandai Namco, which also worked on the aforementioned Mario Kart GP. The short announcement trailer appears to suggest that Pokkén Tournament will be a one-on-one fighting game featuring prominent characters from past Pokémon releases.

The initial announcement doesn’t discuss the potential for a western release or ports to Nintendo’s home or handheld platforms.

Wild Sheep is just wild about Wild

Posted by Joel Guttenberg On Thursday 21 August 2014ADD COMMENTS

Wild Sheep Studio has announced its new PS4 exclusive sandbox game, tentatively titled Wild. Having just watched the debut footage, I am quite certain that I don’t know what it is about. It looks big. It looks beautiful. It appears to star humans, animals, giant animals and humans, and even a skeleton. Wild Sheep founder Michel Ancel has described Wild as being, “the size of Europe, with dynamic weather and seasons, and filled with interactive opportunities that feel endless.”

The scope of this title seems massive, and although it’s not exactly clear what range of activities gamers will be able to engage in while exploring Wild, it should have loads to keep gamers busy just based what’s on show in the video. Just a few of the endeavours shown in the short clip include people hunting, swimming, climbing trees to gather eggs and riding animals.

It’s still very early days, but I’m intrigued by what I’ve seen so far. I didn’t understand it (giant cavewomen emerging from tree trunks in the amber afternoon anyone?), but this will be one title worth keeping our collective eyes on.

Shadow Realms goes for that D&D feel

Posted by Peter Nickless On Tuesday 19 August 2014ADD COMMENTS

Remember to validate your ticket… and your crossbow.

Shadow Realms, the new announcement from BioWare, is a 4v1 action RPG set for release on PC in late 2015. It takes inspiration from old school pen and paper role-playing games by having one player take on the role of the Shadow Lord, placing traps and enemies around the map and four players as heroes tackling their creations.

There appears to be a strong emphasis on combat, with the hero players being able to choose from amongst six classes, each with individual skill-sets.  Action takes place in real-time from a third person perspective as players tackle multiple enemies, which must be defeated for the “Shadow Barrier” to be lifted and new map areas accessed.  BioWare will deliver the persistent worlds of Earth and Embra for players to combat in with extra content being promised in episodic form.

Players tasked as the Shadow Lord will experience their own upgradeable abilities and view the action in real time too. The Shadow Lord can also possess and control enemies or appear directly to players from time to time.  This old-school “Dungeon Master” approach is one that Shadow Realm’s creators see as a way for groups of friends to have continuing co-op adventures each time they play.

I must confess that every time BioWare announce a new game I get excited.  To my mind they have pushed storytelling in RPGs to the point of triumph and have achieved great mainstream success for doing so.  BioWare has become a brand of quality for many gamers.  Hell, I even loved Dragon Age 2.

Strange announcement

Posted by Stephen Foote On Monday 18 August 2014ADD COMMENTS

That’s Max, our heroine, on the left.

Given the lukewarm reception received by French developer DONTNOD Entertainment’s ironically titled Remember Me last year, it’s not surprising to hear that they’ve parted ways with publisher Capcom and have instead struck up a deal with Square-Enix to deliver their upcoming “episodic narrative experience” Life is Strange.

The game is billed as a murder mystery set in small town America, and DONTNOD have chosen once again to champion female characters in their product. Assumedly in no small part due to the enduring success of the Tomb Raider reboot, it’s encouraging to see Square-Enix take a chance on a property like Life is Strange and demonstrate a focus on promoting diversity in gaming protagonists.

While this sounds fairly straightforward, the developers have also chosen to incorporate what sounds like a repurposed version of the ‘memory remix’ mechanics present in Remember Me, allowing Life is Strange protagonist Max to instead rewind time and alter the course of the narrative experience.

Boasting a hand drawn art style, the screenshots and concept art available thus far are reminiscent of Dreamfall: The Longest Journey, Portal and Mirror’s Edge in terms of design and perhaps the abundance of the colour orange.

Although no release date is currently set, Life is Strange will be available on current PlayStation and Xbox consoles as well as the PC platform.