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Archive for the ‘New IP’ Category

Paradox provides another option for space farers

Posted by Joel Guttenberg On Thursday 28 August 2014ADD COMMENTS

If a regular earth-bound RTS just isn’t enough for you, then you may want to fire up your warp drive for Paradox Interactive and CreativeForge Games’ recently announced RTS Ancient Space.

Voiced by a cast of science fiction staples such as Dwight Schultz of Star Trek (and A-Team!) fame, Dina Meyers from Starship Troopers, and Richard Gun from Angel, Ancient Space promises a single player focused experience with a strong narrative, varying mission structure and the chance to build and develop a space fleet that will see you through “an explosive space opera”.

Space themed games do seem to be making a bit of a comeback with titles such as Elite: Dangerous, Star Citizen and StarDrive Unity allowing you to go where no one has gone before (or where no one can hear you scream). If CreativeForge manages to deliver on cool features like upgradeable progression, officer and crew selection for special abilities and facing aliens, pirates, and the unknown, this may be one title to get Santa to beam into your space stocking.

Ancient Space will be coming to PC and Mac in the Aussie spring.

Wild Sheep is just wild about Wild

Posted by Joel Guttenberg On Thursday 21 August 2014ADD COMMENTS

Wild Sheep Studio has announced its new PS4 exclusive sandbox game, tentatively titled Wild. Having just watched the debut footage, I am quite certain that I don’t know what it is about. It looks big. It looks beautiful. It appears to star humans, animals, giant animals and humans, and even a skeleton. Wild Sheep founder Michel Ancel has described Wild as being, “the size of Europe, with dynamic weather and seasons, and filled with interactive opportunities that feel endless.”

The scope of this title seems massive, and although it’s not exactly clear what range of activities gamers will be able to engage in while exploring Wild, it should have loads to keep gamers busy just based what’s on show in the video. Just a few of the endeavours shown in the short clip include people hunting, swimming, climbing trees to gather eggs and riding animals.

It’s still very early days, but I’m intrigued by what I’ve seen so far. I didn’t understand it (giant cavewomen emerging from tree trunks in the amber afternoon anyone?), but this will be one title worth keeping our collective eyes on.

Shadow Realms goes for that D&D feel

Posted by Peter Nickless On Tuesday 19 August 2014ADD COMMENTS

Remember to validate your ticket… and your crossbow.

Shadow Realms, the new announcement from BioWare, is a 4v1 action RPG set for release on PC in late 2015. It takes inspiration from old school pen and paper role-playing games by having one player take on the role of the Shadow Lord, placing traps and enemies around the map and four players as heroes tackling their creations.

There appears to be a strong emphasis on combat, with the hero players being able to choose from amongst six classes, each with individual skill-sets.  Action takes place in real-time from a third person perspective as players tackle multiple enemies, which must be defeated for the “Shadow Barrier” to be lifted and new map areas accessed.  BioWare will deliver the persistent worlds of Earth and Embra for players to combat in with extra content being promised in episodic form.

Players tasked as the Shadow Lord will experience their own upgradeable abilities and view the action in real time too. The Shadow Lord can also possess and control enemies or appear directly to players from time to time.  This old-school “Dungeon Master” approach is one that Shadow Realm’s creators see as a way for groups of friends to have continuing co-op adventures each time they play.

I must confess that every time BioWare announce a new game I get excited.  To my mind they have pushed storytelling in RPGs to the point of triumph and have achieved great mainstream success for doing so.  BioWare has become a brand of quality for many gamers.  Hell, I even loved Dragon Age 2.

Strange announcement

Posted by Stephen Foote On Monday 18 August 2014ADD COMMENTS

That’s Max, our heroine, on the left.

Given the lukewarm reception received by French developer DONTNOD Entertainment’s ironically titled Remember Me last year, it’s not surprising to hear that they’ve parted ways with publisher Capcom and have instead struck up a deal with Square-Enix to deliver their upcoming “episodic narrative experience” Life is Strange.

The game is billed as a murder mystery set in small town America, and DONTNOD have chosen once again to champion female characters in their product. Assumedly in no small part due to the enduring success of the Tomb Raider reboot, it’s encouraging to see Square-Enix take a chance on a property like Life is Strange and demonstrate a focus on promoting diversity in gaming protagonists.

While this sounds fairly straightforward, the developers have also chosen to incorporate what sounds like a repurposed version of the ‘memory remix’ mechanics present in Remember Me, allowing Life is Strange protagonist Max to instead rewind time and alter the course of the narrative experience.

Boasting a hand drawn art style, the screenshots and concept art available thus far are reminiscent of Dreamfall: The Longest Journey, Portal and Mirror’s Edge in terms of design and perhaps the abundance of the colour orange.

Although no release date is currently set, Life is Strange will be available on current PlayStation and Xbox consoles as well as the PC platform.