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Archive for the ‘New IP’ Category

PAX AUS Interview – Samurai Punk on Screencheat

Posted by Erin Marcon On Friday 31 October 2014ADD COMMENTS

As a quick stroll around the PAX AUS show floor will tell you, everyone is looking to uncover a concept or mechanic that will define the future of gaming. Meanwhile, one developer is delving into the past, not only in search of nostalgia, but also to find new ways to innovate.

Melbourne based indie team Samurai Punk is hoping to recreate the no holds barred bedlam of N64 era split screen deathmatches with Screencheat. This chaotic and colourful multiplayer game actually encourages players to spy on each other’s screens, which of course was considered something of a no-no in the days of GoldenEye 007. Read the rest of this entry »

PAX AUS Interview – Thomas Janson on Wave Wave

Posted by Stephen del Prado On Friday 31 October 2014ADD COMMENTS

While many major publishers and developers have been forced to shut up shop in Australia, there are still numerous independent developers toiling away at their craft, creating interesting and innovative titles. The PAX AUS Indie Showcase promises to shine a spotlight on some of these figures, and we at the Black Panel saw an opportunity to patriotically spread the word about some of the quality titles being produced in our own backyard.

Wave Wave is one such title. Released for iOS and Android in February 2014, the game is a mixture of design philosophies, channelling elements of Duet, Jetpack Joyride and Time Surfer whilst distinctly remaining its own beast. Its sole developer Thomas Janson was awarded a place in the 2014 PAX AUS Indie Showcase, a stellar recognition of his hard work and ingenuity. Read the rest of this entry »

Project Spark Review

Posted by Adam Rorke On Thursday 30 October 2014ADD COMMENTS

Available on XBO and PC l Published by Microsoft l Developed by Team Dakota and Skybox Labs l Classified PG l Supports 1-4 players

REVIEW IN BRIEF > Finally Xbox owners have an avenue to create their own masterpieces on their consoles. Project Spark offers a lot of depth and variety in its toolsets, however it is let down by bugs and poor performance. Whether or not Spark succeeds or fails is completely reliant on the community that backs it. Read the rest of this entry »

Space is rapidly filling up

Posted by Matthew Hewson On Tuesday 28 October 2014ADD COMMENTS

It seems that the once dead genre of space sims has had a breath of life pumped into it. Along with the stupidly successful crowd funding campaign associated with Star Citizen, gamers also have a new Elite game, Dreadnaught and No Mans Sky to look forward to. Well, now there is another game to add to that list. Rebel Galaxy has just been announced by Double Damage Games and it looks to add a capital spin on the traditional space combat sim.

Rebel Galaxy promises the ability to captain a massive ship where you will battle pirates, explore the universe and basically make your presence known. There will be a freedom to play the game how you would like with the ability to be a trader, pirate, privateer or a combination of all three. These features should help Rebel Galaxy stand apart from the rest of the pack and hopefully help it find its own niche.

The game is due for release on PC, PS4 and possibly Xbox One sometime in 2015. Now with all this renewed interest in space surely I can finally get a new X-Wing game and I can stop nagging on Twitter for it.