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Archive for the ‘New IP’ Category

Let’s drift again

Posted by Erin Marcon On Monday 19 January 2015Comments Off
Do not adjust your television set.

Do not adjust your television set.

When it comes to separating us from our hard earned dollars, the power of nostalgia is all but unrivalled. This was demonstrated yet again in recent days as retro-themed racing extravaganza Drift Stage blew by its US $30,000 Kickstarter goal.

According to the promotional material released by developer Super Systems Softworks the gameplay in Drift Stage was inspired by the likes of Outrun 2, Ridge Racer and Daytona USA. “Drifting is the key to victory in the world of Drift Stage. Races become duels of wits and technique, with the deciding factor often coming down to split second timing on the entry or exit of the turn.”

While the gameplay has been drawn from the 90s, some elements of the visuals appear to harken from an even earlier era. Drift Stage combines 3D models and pixel art to deliver a vivid, almost blinding, experience that racers are unlikely to forget in a hurry.

The game will feature at least five solo modes, as well as local and online multiplayer. Players will also be able to create custom tracks and decorate their cars in a workshop mode.

Drift Stage is due to arrive on PC in December.

Interview – Wildebits on Bits & Bites

Posted by Stephen del Prado On Sunday 11 January 2015Comments Off

Wildebits Interview Header

It’s no secret that one of the highlights of PAX AUS 2014 was the sheer amount of local talent on display thanks to the many participants in the Indie Pavilion. However, it’s easy to forget that of the entire Australian development community, only a portion of it was represented at this event. I’m going to take this opportunity to regale readers with the story of how I bumped into two such individuals from the Aussie dev community who hope that it will be their turn to showcase the things they’ve been working on at a future PAX AUS.

After showing up way too early to wait for the ‘How Halfbrick Makes Games’ presentation, I resigned myself to sitting on the floor outside the theatre and checking how many StreetPass hits I’d managed to score on my 3DS, a fairly high number considering how few I usually get in the suburbs of Brisbane where I live. While I was busy collecting Puzzle Pieces, two gentlemen who had also shown up far too early sat next to me, tablets in hand and deep in conversation. They seemed to be discussing a game they were both playing on their tablets, not an uncommon sight at PAX to be sure. In keeping with the stereotype of the socially awkward nerd, I took my time to engage them in conversation, although I kept stealing glances at their tablets and ‘dropping eaves’ on their discussion about how they could improve whatever it was they were playing.

Eventually, a conversation got underway and it was revealed that Doug (Hand) and George (Zafir) were in fact a development duo, working hard on Bits & Bites, the flagship title for their studio, Wildebits. Bits & Bites is a horizontal endless runner starring ‘wildebits’, pixel art wildebeests who also happen to be the mascot for Wildebits studio. The object of the game is to travel as far through the desert as possible and avoid rocks and cacti whilst protecting your herd from flank attacks in the four available lanes. This is done by literally firing wildebeest poop at enemies as they approach from the rear. Read the rest of this entry »

Fugitive campaign lifts off

Posted by Erin Marcon On Wednesday 7 January 2015Comments Off
“I sure hope this next planet has a toilet on it.”

“I sure hope this next planet has a toilet on it.”

While some of the hype surrounding crowd funding has abated, Kickstarter continues to be a popular option for small and medium sized developers. Fugitive Games, which features veterans of the Battlefield, Lost Planet and Shadows of the Damned sagas, is the latest outfit to ask ordinary gamers to bankroll their endeavours.

According to Fugitive, Into the Stars with challenge you to maintain “your ship and lead your crew, mine resources and discover mysterious relics, trade or battle with alien ships all while staying one step ahead of a pursuing force.” Try not to get too attached to your unique crew members as you scour the galaxy. Each is vulnerable to permadeath.

Among the game’s key selling points is an original score by Mass Effect composer Jack Wall.

The developer is asking for US $85,000 to polish the game, which it claims has already “come a long way”. After just a few days of campaigning, the project has already attracted more than half of the required funds.

Into the Stars is due to arrive on PC and Mac in July.

Dōmo arigatō, Mr. Roboto

Posted by Joel Guttenberg On Sunday 14 December 2014Comments Off
Vox Machinae - Cockpit View

Hey! I think I can see my house from here!

If piloting giant walking robots across hostile alien planets, with only your A.I. for company, is your thing (and let’s face it, who hasn’t fantasized about this), then your circuits should be ablaze with anticipation for Vox Machinae.

The new game by developer Space Bullet Dynamics Corporation has been officially announced on their website, with a publicly available V.R. demo to be accessible soon. It’s another excuse to get that Oculus Rift you’ve put on your Christmas list.

Vox Machinae will have players piloting their very own mech, called a GDR or Grinder. These grinders come equipped with an A.I. companion (“Open the pod bay doors, please, HAL”) and an array of devastating weapons such as lasers, chainguns, missiles and mortars. Your Grinder will allow you to explore some desolate, yet beautiful landscapes, while braving scorching sun, blinding dust storms, acid rain and other Grinder pilots.

Space Bullet has placed a big emphasis on storytelling and emergent gameplay so that your experience varies each time you play. Characters in the game will re-act to your responses and actions and be shaped by your choices. Apparently you can even hurt their feelings!

If you’re intrigued, keep scanning your radar for updates.