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Archive for the ‘New IP’ Category

The Behemoth working on hex based strategy game

Posted by Erin Marcon On Sunday 7 September 2014ADD COMMENTS

The team responsible for Alien Hominid, Castle Crashers and the more recent BattleBlock Theatre has unveiled (though curiously enough declined to name) its latest project. Best known for its quirky character action games, The Behemoth has surprised its fans by announcing a turn based strategy title. For the moment at least, the project is known as Game 4.

Our first glimpse at gameplay has arrived in the form of a bizarre teaser trailer, complete with bonkers voiceover. While Game 4 maintains the offbeat art style of the developer’s previous releases, actions now appear to be carried out on a hexagonal field likely to appeal to old school strategy and RPG fans.

In terms of story, the game takes place on a world decimated by the impact of a giant six-legged bear and waves of highly acidic rain. Yes, a giant six-legged bear. It’s all explained (sort of) in this gameplay-free video primer.

Platforms and release dates are yet to be confirmed.

Explore the great outdoors with Firewatch

Posted by Joel Guttenberg On Friday 5 September 2014ADD COMMENTS

As someone who works in IT, doing a desk job, with my butt firmly planted on a seat for most of the day, I often think that it might be awesome to have an outdoorsy job, such as park ranger. I mean, how much stress could one have with all that space and fresh air?

Well, in Campo Santo’s new game, Firewatch, I could get to spend some time as Henry, a man who is working as a fire lookout in the Wyoming outback. The really cool PAX 2014 Reveal Trailer builds up the paranoia really quickly, as a conversation plays out between Henry and his supervisor Delilah.

According to Campo Santo, Delilah is Henry’s only contact with civilisation, and their relationship sounds a bit strained. As their awkward exchange continues, some beautiful visuals show Henry’s view as he explores the wilderness, and the pace and tension of the video increases.

Firewatch looks like a title that is worth keeping tabs on, and promises a strong narrative, tense atmosphere, and those lovely wilderness scenes. So, in this case, hopefully where’s smoke, there is fire! Looks for signs of Firewatch sometime in 2015.

Guitar Hero creators working on new rhythm shooter

Posted by Stephen Foote On Monday 1 September 2014ADD COMMENTS

After diving off the sinking ship that was the Guitar Hero franchise, upping the plastic instrument count in cupboards the world over with its Rock Band follow up and inspiring more awkward dancing than a Mick Jagger/Peter Garrett stage show with its Dance Central series, developer Harmonix is returning to its controller-gimmick free roots with A City Sleeps.

A genre mash-up of (deep breath) rhythm game meets dual stick bullet hell shooter, A City Sleeps is mechanically reminiscent of cult classic Rez, albeit with a heavy dose of neon visuals if they were rendered via the UbiArt engine. It tells the story of Poe, a dream exorcist tasked with cleansing the demons infesting the nightmares of the citizens of SanLo, the titular city.

Rather than using a procedural generation method based upon the dynamics of whatever music is fed to the game, Harmonix is bent on delivering a handcrafted experience which provides an unparalleled level of synergy between gameplay mechanics, level design and music.  As they themselves put it, the soundtrack will “drive player projectiles, enemy spawning, movement, and bullet patterns.”

In order to ramp up its replayability, A City Sleeps features a number of customisable options. Alongside a trio of difficulty levels, Poe is also able to equip a range of ‘relics’, as well as call on ‘ghost familiars’. By instructing her ghosts to possess objects found throughout the level, Poe will gain access to a range of defensive and offensive capabilities depending on the combination used.

It would seem that a degree of hard earned financial stability coupled with the evolution of the PC market over the past decade has allowed Harmonix to take a chance on this off-beat downloadable title.

A City Sleeps is currently available for preorder on Steam, with a scheduled release in October.

Paradox provides another option for space farers

Posted by Joel Guttenberg On Thursday 28 August 2014ADD COMMENTS

If a regular earth-bound RTS just isn’t enough for you, then you may want to fire up your warp drive for Paradox Interactive and CreativeForge Games’ recently announced RTS Ancient Space.

Voiced by a cast of science fiction staples such as Dwight Schultz of Star Trek (and A-Team!) fame, Dina Meyers from Starship Troopers, and Richard Gun from Angel, Ancient Space promises a single player focused experience with a strong narrative, varying mission structure and the chance to build and develop a space fleet that will see you through “an explosive space opera”.

Space themed games do seem to be making a bit of a comeback with titles such as Elite: Dangerous, Star Citizen and StarDrive Unity allowing you to go where no one has gone before (or where no one can hear you scream). If CreativeForge manages to deliver on cool features like upgradeable progression, officer and crew selection for special abilities and facing aliens, pirates, and the unknown, this may be one title to get Santa to beam into your space stocking.

Ancient Space will be coming to PC and Mac in the Aussie spring.