As someone who has often been decimated by players on the other side of the world, local servers constitute something of a holy grail for me.
Earlier this year, I was reminded of the huge difference that this highly coveted feature can make when I found myself enjoying dozens of hours of lag-free Titanfall. This Xbox One exclusive from EA and Respawn added local servers post release, enabling me to compete on a blissfully level playing field. How could I possibly consider going back to the status quo after that? A couple of recent announcements suggest that I may not have to.
Blizzard Entertainment this week revealed that it will be rolling out local servers for its decade old MMO juggernaut World of Warcraft. As reported by Lifehacker and Kotaku, Microsoft confirmed just days earlier that it will be activating Azure servers in Melbourne and Sydney, a decision that stands to benefit all Xbox One games involving an online connection, but particularly those involving competitive multiplayer. The servers will reportedly come online next week. I’m crossing my fingers that this eventually becomes the standard for all major console and PC releases.