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Archive for the ‘PC’ Category

Total War rages on with Attila in tow

Posted by Erin Marcon On Monday 29 September 2014ADD COMMENTS

A year after the release of Total War: Rome II, SEGA and Creative Assembly have revealed plans to continue their long running series of real time strategy epics. The latest instalment will be known as Total War: Attila. According to the initial publicity material, players will control the Roman Empire at a “time of apocalyptic turmoil at the very dawn of the Dark Ages.”

As the title of the game makes abundantly clear, the formidable Hun Empire will also play a major role in proceedings. At this stage, though, it isn’t clear if players will have the chance to control the forces of the legendary Attila during the campaign or if he will serve merely in the role of antagonist. Attila is only the second historical figure after Napoleon to feature in the title of a core Total War game.

Creative Assembly is promising “improved core gameplay” as well as “breathtaking scale” and “improved graphical performance” when Total War: Attila arrives on PC in 2015.

Unity DLC will include Assassin’s Creed sidescroller

Posted by Peter Nickless On Friday 26 September 2014ADD COMMENTS

Shao Jun makes the jump from franchise bit player to her own game.

The Assassin’s Creed series has stayed true to the promise of a new game each year. After arguably losing its way a little over the past couple of instalments, it bounced back strongly with Black Flag and hopes are now running high for Unity.

With Unity set to launch in November, details of the season pass have been released and it looks to be offering a wider variety to gamers than ever before.  Beyond just new costumes, weapons and side missions, the season pass will also include a cool looking 2.5D sidescroller known as Assassin’s Creed Chronicles: China.

The new game will follow a supporting character from the Assassin’s Creed novels, Shao Jun, as she uses stealth and platforming skills to negotiate obstacles and perform the occasional ‘leap of faith’.

The game looks gorgeous so far and will hopefully play better than the more recent non-main series games, like Liberation or Pirates.

So this is what Battleborn looks like

Posted by Matthew Hewson On Thursday 25 September 2014ADD COMMENTS

By now you have all probably heard about Gearbox’s next big game Battleborn. Something of a cross between Team Fortress 2 and a MOBA, this new game has been hard to describe to potential players with nothing but words. It is wonderful to see that Gearbox has recognised this issue and has decided to release an 18-minute gameplay trailer to the gaming public.

The video shows quite a bit of what to expect and it is hard not to be impressed. Battleborn sports a very unique art style and just like Gearbox’s previous smash hit Borderlands, quite a healthy dose of humour. Also on show are the different classes available to players and some of the hectic gameplay on offer. With a combination of traditional RPG area attacks, First Person Shooting and melee combat, there seems to be quite a few way to slaughter the seemingly endless hordes. There are also some impressive ability trees on show that are sure to have RPG fans drooling in anticipation.

The footage gives a nice taste of what to expect from this sure to be hotly anticipated game. After the saga involving a certain Xenomorph, Gearbox could certainly use a hit game to help wash that acid blood taste from their fan’s mouths. Battleborn is due on current gen systems next year.

Blizzard turfs Titan

Posted by Erin Marcon On Wednesday 24 September 2014ADD COMMENTS

Blizzard’s first MMO, World of Warcraft, is about to receive its fifth major expansion.

In what is likely to be regarded as the biggest cancellation news of the year, Activision and Blizzard have pulled the plug on their long awaited Titan MMO. In an interview with Polygon, Blizzard CEO Mike Morhaime has confirmed that the project, which the company has never discussed in detail, is being abandoned. “We didn’t find the fun,” Morhaime said. “We didn’t find the passion.” Titan had been in development for seven years.

While widely celebrated for its work on the StarCraft and Diablo franchises, Blizzard is perhaps best known as the company behind the World of Warcraft MMO. At its peak, the game fondly known as WoW attracted more than 12 million paid subscribers. Over the past few years, the audience has declined by about 50%. The lack of a WoW sequel on the horizon had many assuming that Titan would represent Blizzard’s next big push in the MMO space, but it now appears that Blizzard is taking a break from the genre. “I wouldn’t say no to ever doing an MMO again,” Morhaime said. “But I can say that right now, that’s not where we want to be spending our time.”