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Archive for the ‘PC’ Category

PAX AUS Post-mortem – Developer Roundtable

Posted by Stephen del Prado On Monday 24 November 2014ADD COMMENTS

PAX AUS Roundtable Header

Following on from a series of interviews Black Panel writers conducted with the PAX Australian Indie Showcase participants, I was interested in hearing about their experiences during the expo. The responses I received to my questions served to highlight what a fantastic experience PAX AUS 2014 was and the increasing strength and vibrancy of the indie development scene down under. Read the rest of this entry »

The Vanishing of Ethan Carter Review

Posted by Joel Guttenberg On Sunday 23 November 2014ADD COMMENTS

Ethan Carter Review Header

Available on PC l Published and developed by The Astronauts l Unclassified l Supports 1 player

REVIEW IN BRIEF > The Vanishing of Ethan Carter is the story of Red Creek Valley, its people, and the awful things that happened there. This is an immersive first person mystery adventure where the player must carefully explore the gorgeous environment for clues and artefacts in order to unravel the sequence of events that led to the vanishing of Ethan Carter. The game is slow paced, but this suits its melancholy atmosphere and sombre subject matter. My only complaint was that it seemed a bit short.

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Maulbeck back at Code Avarice

Posted by Erin Marcon On Friday 21 November 2014ADD COMMENTS
A bunch of creepy skulls gather to celebrate Maulbeck’s return.

A bunch of creepy skulls gather to celebrate Maulbeck’s return.

Just weeks after departing the indie studio he helped found, Mike Maulbeck has been welcomed back into the fold by his Code Avarice colleagues.

Maulbeck was forced to resign from Code Avarice in October after threatening to kill Valve founder Gavel Newell in a Twitter post that he later clarified was not intended to be taken seriously. Unsurprisingly, Valve responded by removing the team’s game, Paranautical Activity, from the industry leading Steam service. At that time, Maulbeck pledged to sell his stake in Code Avarice in order to assist the team in mending fences with Valve.

A blog post on the studio’s website has since announced that “Mike couldn’t commit to his decision to leave” and that he and cofounder Travis Pfenning “agreed the best thing to do would be to have Mike return to Code Avarice.”

Paranautical Activity is still nowhere to be found on Steam, suggesting that there is still work to be done to repair that particular relationship.

The team is now working on a new project entitled Spinal Destination.

Gilbert brings retro adventure to Kickstarter

Posted by Erin Marcon On Thursday 20 November 2014ADD COMMENTS
But does it run at 60 frames per second?

But does it run at 60 frames per second?

While he has been reasonably prolific in recent years, Ron Gilbert is still best known for his contributions to LucasArts classics like Maniac Mansion and The Secret of Monkey Island. It is to fans of these games that Gilbert is appealing to fund his latest venture, a traditional point-and-click PC adventure game known as Thimbleweed Park.

The Kickstarter campaign for the project, which went live earlier this week, is seeking to raise US $375,000. The project has already attracted $192,803 worth of pledges, suggesting that it will more than likely surpass its target in the coming days.

The project, which will see Gilbert reunite with his Maniac Mansion cohort Gary Winnick, is being pitched as the “true spiritual successor” to that game. As evidenced by the promotional imagery, Gilbert and Winnick are aiming to evoke the look and feel of what many still regard as the golden era of adventure games.

Thimbleweed Park follows a pair of “washed up detectives” as they investigate “a dead body found in a river” on the outskirts of the eponymous town. The player will switch back and forth between the two detectives as the story progresses.

Gilbert’s recent output includes action RPG DeathSpank, puzzle adventure The Cave and match three mobile game Scurvy Scallywags.