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Archive for the ‘PC’ Category

The King is Back

Posted by Matthew Hewson On Tuesday 9 December 2014Comments Off

Possibly the biggest reveal at the inaugural Video Game awards this past week was the premier trailer for a new entry in the long dormant Kings Quest franchise. The game was revealed as a part of a life time achievement award ceremony for original King’s Quest creators Ken and Roberta Williams. While Ken and Roberta have nothing to do with this new entry it apparently has their blessing and both are keen to play the final product.

From the impressive trailer it is easy to see why they are excited to play the game. A wonderful art style, interesting setting and impressive adventuring were all shown to great applause. This entry in the series is being developed by indie developers The Odd Gentlemen under the recently revived Sierra Label, which is a part of Activision. The game will be a retelling of King Graham’s early journeys but will still be independent from the original games.

Old people with fond memories of the original adventures and new fans alike seem to have a potential hit to look forward to come Australian Spring 2015, let’s hope the King’s return is an epic event and not a disappointing let down.

Dodge Roll announce Enter the Gungeon

Posted by Joel Guttenberg On Sunday 7 December 2014Comments Off

What is a Gungeon, you ask? Well it’s a portmanteau of gunfight and dungeon, of course! Ask a silly question…

“Enter the Gungeon” was announced this week by Dave Crooks from developer studio, Dodge Roll, on the official Playstation Blog. The game will be a hectic potpourri of exploration, gun battles, and outlandish ammo (fish!? batwing bullets!!??). Gungeons will also feature crazy enemies, fiendish bosses and other elements that Dodge Roll love.

Players will choose from a selection of oddball adventurers, each with his or her own emotional baggage. They will then get to descend into a procedurally generated labyrinth that will challenge their mastery of a plethora of unusual firearms and abilities, such as the critically important dodge roll.

Plucky Gungeoneers will also need to use elements of the environment to survive, whether that involves upturning furniture for cover, flinging explosive barrels or combining the effects of gravity with chandeliers! The game is viewed from a top down perspective and is rendered in funky 8 bit style graphics.

If all this sounds like the kind of hijinks you’re hankering for, keep an eye out for Enter the Gungeon on PS4, PC and Mac in 2015.

Petition sees major retailers pull GTAV from shelves

Posted by Erin Marcon On Thursday 4 December 2014Comments Off
The least offensive GTAV screenshot we could find.

The least offensive GTAV screenshot we could find.

Two years after the introduction of an R18+ rating in Australia, new battle lines have been drawn in the debate.

As reported by ABC, retail giants Target and K-Mart, which are both owned by Wesfarmers, this week elected to withdraw Grand Theft Auto V from sale, despite having sold some versions of the game for well over a year. The decision was seemingly prompted by a well-supported petition accusing the game of “encouraging players to commit sexual violence and kill women” and demanding its withdrawal from sale.

Target spokesperson Jim Cooper confirmed that the decision was made in light of “extensive community and customer concern” and suggested that the move was “in line with the majority view of our customers.”  Kmart claimed that its decision, which followed Target’s by mere hours, was based on a “significant review of all content in Grand Theft Auto games”.

This isn’t government-driven censorship, of course, and Target and K-Mart are entitled to determine the games offered for sale in their outlets. It’s also worth noting that the petition references only one game, not R18+ games in general. However if a sufficient percentage of major Australian retailers choose to overlook a product, it could theoretically impact the likelihood of future R18+ rated games seeing a local release.

Neon racer heading to PS4

Posted by Erin Marcon On Wednesday 3 December 2014Comments Off

Let’s get the most obvious thing out of the way upfront. The new racing game from indie developer Refract looks a bit like TRON. Given the frankly scandalous number of things that don’t look like TRON, the art style in Distance will likely comes as a relief to many.

The game has already been announced for PC, and indeed is scheduled to enter Steam Early Access next week, but Refract this week confirmed that its futuristic arcade racer will also be making its way to PS4 in 2015.

According to Refract’s Jordan Hemenway, Distance “takes the intense action of arcade racing and places it in an explorable, atmospheric world”. Cars will be able to “boost, jump, rotate, and even fly” as drivers attempt to stay ahead of the pack.

Story will apparently play an unusually prominent role. “Crafting a story within a racing game has been one of the most enjoyable parts of the development so far,” Hemenway said. “Without spoiling too much, we’re incredibly excited to have you discover the dark mysteries of this world.”

Multiplayer will also form a major part of the package and the developer is promising to deliver multiple modes.