
Walking into a small room in Darling Harbor I was greeted by a scene from a medieval play, except of course for the line of TVs and Xbox 360s taking up the centre of the room. There was clearly some PR magic going on here setting the scene for me to get my first taste of a game that I have been following closely for some time now, Kingdoms of Amalur. I sat down with my 12 companions and listened as lead designer Ian Frazier and producer Sean Bean walked us through some of the game’s features. They outlined a unique character system, their goals for the combat mechanic and showed us some of the more complex abilities that will be on offer later in the game. Read the rest of this entry »











