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Archive for the ‘PS4’ Category

Morpheus may revive Move

Posted by Peter Nickless On Friday 29 August 2014ADD COMMENTS

Anyone for ice-cream?

Gaming peripherals are on the wane these days. The now not so humble controller has proven to be the console gamer’s main choice with Microsoft’s Kinect, Sony’s Move and Nintendo’s Wii-remote often gathering dust in the corner right next to the balance board and multiple Guitar Hero instruments.

The Oculus Rift has certainly whet appetites with the promise of new gaming experiences, particularly as 3D TVs have not been enough to give players that extra immersion into their favourite titles. Sony, of course, has been working on its own headset, known as ‘Project Morpheus’. Now it seems that the Move concept could be revived for use in conjunction with the Morpheus and the PlayStation Camera to provide accurate 3D immersion for the PS4.

When interviewed on Pocketlint, PlayStation exec Shuhei Yoshida expressed the view that although the PS Move was “a bit ahead of its time”, he was still excited about technology that would allow studios to use “3D positional tracking to make games”.

Sony, please just don’t use this to just make more cheerleader games.

Welcome to Test Tube. Not to be confused with our full reviews, these ‘two hour test’ articles see us tackle remakes, ports, expansions, mobile games and other titles of interest.

Available on XBO, PS4, 360 and PS3 l Published and developed by Blizzard Entertainment l Classified MA15+ l Supports 1-4 players

Way back in 2012 I had plenty of problems with Diablo III. It had a lot of issues that made it quite a chore even though the addictive gameplay was still there. Log in issues created by an always online game as well as a broken auction house and some inconsistent loot drops made Diablo III a game I couldn’t get behind. But to Blizzard’s credit, they have listened and since that initial disastrous release they have patched and patched and patched until Diablo III became the game is should have been at launch. Now that the game is up to snuff Blizzard have put together what may be the best version of their now excellent ARPG and brought it to the new consoles on the market with the Diablo III: Reaper of Souls – Ultimate Evil Edition. Read the rest of this entry »

Wild Sheep is just wild about Wild

Posted by Joel Guttenberg On Thursday 21 August 2014ADD COMMENTS

Wild Sheep Studio has announced its new PS4 exclusive sandbox game, tentatively titled Wild. Having just watched the debut footage, I am quite certain that I don’t know what it is about. It looks big. It looks beautiful. It appears to star humans, animals, giant animals and humans, and even a skeleton. Wild Sheep founder Michel Ancel has described Wild as being, “the size of Europe, with dynamic weather and seasons, and filled with interactive opportunities that feel endless.”

The scope of this title seems massive, and although it’s not exactly clear what range of activities gamers will be able to engage in while exploring Wild, it should have loads to keep gamers busy just based what’s on show in the video. Just a few of the endeavours shown in the short clip include people hunting, swimming, climbing trees to gather eggs and riding animals.

It’s still very early days, but I’m intrigued by what I’ve seen so far. I didn’t understand it (giant cavewomen emerging from tree trunks in the amber afternoon anyone?), but this will be one title worth keeping our collective eyes on.

Test Tube – 2 hours with Metro Redux

Posted by Matthew Hewson On Wednesday 20 August 2014ADD COMMENTS

Welcome to Test Tube. Not to be confused with our full reviews, these ‘two hour test’ articles see us tackle remakes, ports, expansions, mobile games and other titles of interest.

Available on XBO and PS4 l Published by Deep Silver l Developed by 4A Games l Classified R18+ l Supports 1 player

4A games first hit my radar with the release of Metro 2033 in 2010. Based on the bleak post apocalyptic novel of the same name it was a depressing yet appealing ride through a nuclear wasteland Russia. It was let down however by some dodgy game mechanics and more bugs than I could poke a stick at. 4A took this on board and with the cult success of 2033 meaning they had a bigger budget to work with, fixed the problems with the sequel Metro: Last Light. I loved Last Light and there have been few shooters in recent memory that made me feel a part of a fully realised world like it did. Both games have developed a following of dedicated fans but neither reached super success on the sales charts. Well, new franchise owners Deep Silver and developers 4A have put their heads together to try and fix that with the release of Metro Redux. Read the rest of this entry »