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Archive for the ‘PS4’ Category

The Evil Within Review

Posted by Dylan Burns On Wednesday 22 October 2014ADD COMMENTS

Available on PS4, XBO, PS3, 360 and PC l Published by Bethesda Softworks l Developed by Tango Gameworks l Classified R18+ l Supports 1 player

REVIEW IN BRIEF > When horror “master” Shinji Mikami makes a new game, players listen. The Evil Within embraces all the tropes of the genre, presenting an experience that is as dank and disturbing as it is awkward and frustrating. This amazing looking game finds itself tied to an over encumbered campaign that wears out its appeal long before the credits. Read the rest of this entry »

Skylanders: Trap Team Review

Posted by Matthew Hewson On Tuesday 21 October 2014ADD COMMENTS

Available on XBO, PS4, Wii U, 360, PS3, Wii l Published by Activision l Developed by Toys for Bob with Beenox l Classified G l Supports 1-2 players

REVIEW IN BRIEF > Another year and another Skylanders game appears to steal the hearts of children and the bank balances of parents. The actual game is a tight platforming experience with wonderful characters and some entertaining mini games. However with this iteration the money grabbing elements are more aggressive than ever. It’s still a lot of fun, but be prepared to say the word “no” a lot if you buy Trap Team for the little ones. Read the rest of this entry »

Driveclub crashes on the starting grid

Posted by Matthew Hewson On Tuesday 14 October 2014ADD COMMENTS

Ideal conditions for driving.

In this week’s episode of “Which game totally stuffed its online launch?” we have Sony’s arcade racer Driveclub. In what seems to be almost the norm with new games Driveclub has hit some massive speed bumps during its launch window, which has resulted in no online connectivity and a lack of available features. It has even caused the delay of the free PlayStation Plus version, with developers unwilling to add a host of new players until the dents have been beaten out.

According to Kotaku, irate players have asked Sony for a refund but have yet to receive a response. It seems that this is just another in a long line of botched game launches. It seems to be that gamers are being forced to accept this as the norm as opposed to a rare occurrence and it is starting to leave a bad taste in many mouths. Here’s hoping that developers can come up with a way to properly test these online features prior to launch so we can all finally put these frustrating issues behind us.

Battlefield producer aiming to win back hearts and minds

Posted by Black Panel Staff On Thursday 9 October 2014ADD COMMENTS

Capture the donut?

A senior developer with EA subsidiary DICE LA has conceded that it has a lot of work to do to win back the trust of a once fanatical, now justifiably hesitant, Battlefield fan base.

While the game was reasonably well received by critics, the online component of Battlefield 4 was plagued by technical issues, issues that persisted for months and required numerous patches. At the height of the backlash against the game, EA was forced to pull resources away from future content in order to address ongoing performance issues with Battlefield 4.

In a conversation with GameSpot, Battlefield: Hardline producer David Sirland agreed that there are probably still “a lot of players who won’t trust us to deliver a stable launch or a stable game.” Sirland sees it as his job to “earn our trust back”.

According to Sirland, allowing fans to go hands on with earlier builds of Battlefield titles will ensure that these problems won’t be repeated, at least not to the same degree, with future releases.