
After four hours with Rage, I wasn’t entirely sold on the concept. Its decimated landscapes, ramshackle villages and thriving mutant population had reminded me a little too much of other games in the genre. Instead of combating cliché with a unique art style à la Borderlands, id Software had seemingly poured its resources into a relentless quest for photorealism. While the visuals had been intermittently startling (particularly at medium to long range) the world had never broken free from the generic. Read the rest of this entry »











