Daily updates on video games and popular culture, along with Australia’s grooviest gaming podcast.

Archive for the ‘trailer’ Category

Dodge Roll announce Enter the Gungeon

Posted by Joel Guttenberg On Sunday 7 December 2014Comments Off

What is a Gungeon, you ask? Well it’s a portmanteau of gunfight and dungeon, of course! Ask a silly question…

“Enter the Gungeon” was announced this week by Dave Crooks from developer studio, Dodge Roll, on the official Playstation Blog. The game will be a hectic potpourri of exploration, gun battles, and outlandish ammo (fish!? batwing bullets!!??). Gungeons will also feature crazy enemies, fiendish bosses and other elements that Dodge Roll love.

Players will choose from a selection of oddball adventurers, each with his or her own emotional baggage. They will then get to descend into a procedurally generated labyrinth that will challenge their mastery of a plethora of unusual firearms and abilities, such as the critically important dodge roll.

Plucky Gungeoneers will also need to use elements of the environment to survive, whether that involves upturning furniture for cover, flinging explosive barrels or combining the effects of gravity with chandeliers! The game is viewed from a top down perspective and is rendered in funky 8 bit style graphics.

If all this sounds like the kind of hijinks you’re hankering for, keep an eye out for Enter the Gungeon on PS4, PC and Mac in 2015.

Neon racer heading to PS4

Posted by Erin Marcon On Wednesday 3 December 2014Comments Off

Let’s get the most obvious thing out of the way upfront. The new racing game from indie developer Refract looks a bit like TRON. Given the frankly scandalous number of things that don’t look like TRON, the art style in Distance will likely comes as a relief to many.

The game has already been announced for PC, and indeed is scheduled to enter Steam Early Access next week, but Refract this week confirmed that its futuristic arcade racer will also be making its way to PS4 in 2015.

According to Refract’s Jordan Hemenway, Distance “takes the intense action of arcade racing and places it in an explorable, atmospheric world”. Cars will be able to “boost, jump, rotate, and even fly” as drivers attempt to stay ahead of the pack.

Story will apparently play an unusually prominent role. “Crafting a story within a racing game has been one of the most enjoyable parts of the development so far,” Hemenway said. “Without spoiling too much, we’re incredibly excited to have you discover the dark mysteries of this world.”

Multiplayer will also form a major part of the package and the developer is promising to deliver multiple modes.

Dizzy creators take to the skies

Posted by Erin Marcon On Sunday 16 November 2014Comments Off

A year after forming new a studio known as Radiant Worlds, British development legends the Oliver Twins have announced their next project.

Revealed with a colourful cinematic trailer, SkySaga: Infinite Isles looks to be an online fantasy action game with strong crafting elements. Each player will take possession of an island in the clouds, mine or trade for materials, and take on other players in gladiatorial combat.

The developer describes the game as “an original, endlessly evolving, multi-player, online, voxel-based, ‘sandbox’ PC game.” The cube-based environments featured in the trailer will put many in mind of Mojang’s Minecraft, while the limbless heroes recall Ubisoft’s Rayman.

A free-to-play offering for the PC, SkySaga: Infinite Isles is due to go into technical alpha shortly.

The Oliver Twins, Philip and Andrew, are best known as the creators of the Dizzy series of platformers.

Blizzard reveals team shooter Overwatch

Posted by Erin Marcon On Sunday 9 November 2014Comments Off

It doesn’t get any bigger than this, or at the very least, any rarer. After relying on its Warcraft, StarCraft and Diablo settings for well over a decade, Blizzard Entertainment has finally announced plans to launch an entirely new property.

Unveiled at this weekend’s BlizzCon event in California, Overwatch is a class based (and fast paced) shooter in the vein of Team Fortress 2. The action in Overwatch will involve two teams of six.

According to Blizzard CEO Mike Morhaime, the company’s first foray into the FPS market takes place in a “near-future universe” filled with “amped-up characters” engaging in “action-packed team-based gameplay.”

Each of the characters available for selection served as a member of a now disbanded peacekeeping force known as Overwatch. Following recent admissions from the company, there looks to be a slightly better mix in terms of race and gender this time around.

As reported by Polygon, Blizzard’s Chris Metzen has confirmed that some aspects of Overwatch have been drawn from the company’s recently cancelled Titan project.

Overwatch is scheduled to arrive on PC, in beta form, in 2015.