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Archive for the ‘Wii U’ Category

Super Smash Bros. for Wii U Review

Posted by Matthew Hewson On Friday 12 December 2014Comments Off

SSB WU Review Header

Available on Wii U l Published by Nintendo l Developed by Sora Ltd.and Bandai Namco Games l Classified PG l Supports 1-8 players

REVIEW IN BRIEF > Another Nintendo system, another Super Smash Bros game. Not much has changed to the formula over the years but luckily that formula is still as much fun as ever. It also helps that this version is chock full of things for players to do. Tonnes of modes for both single and multiplayer Smash fans are available, even the online works well, making this the best way to bash up cute Nintendo characters yet.
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Nintendo Shows Off

Posted by Matthew Hewson On Wednesday 10 December 2014Comments Off

That’s what we need. More fire!

After a much better year in 2014, Nintendo has finally gotten the Wii U to a point where it is a solid purchase. After their appearance at “The Video Game Awards” this past week it is clear that the house of Mario is keen to keep the momentum rolling.

First off they showed the super interesting Mario Maker and how easy it is for players to create their own 2D side scrolling Mario adventures. Players can use graphic sets and special abilities from almost all of the 2d Mario games enabling some epic throwback level creation. It all looked super easy to use with simple stylus controls the order of the day. This is sure to be a hit with Mario fans as well as those attracted to creative games such as Minecraft and Project Spark.

Nintendo then brought out the big guns with Shigeru Miyamoto and Eiji Aonuma gave a gameplay demonstration of the upcoming Zelda Wii U title. Despite the English dubbing making the presentation seems about as exciting as a local council political debate there was a lot of new Zelda information to be had. A massive map, easier riding controls that will allow Link to shoot from horseback with ease and some impressive graphics were all on show giving Zelda fans plenty to look forward to.

Nintendo closed out the show with a host of awards including best racing title for Mario Kart 8, best fighting game for Super Smash Bros Wii U and the big one Developer of the Year. All of this has the once bleak future of the Wii U looking much brighter. It just goes to show you can never count an Italian plumber out for good.

PAX AUS Interview – Witch Beam on Assault Android Cactus

Posted by Peter Nickless On Sunday 2 November 2014Comments Off

Assault Android Cactus is the first project from the three-man Brisbane team Witch Beam. Styling itself as a twin stick shooter with a difference, Assault Android Cactus has already won accolades from Steam Early Access players and at consumer shows including PAX East.

We were lucky enough to catch up with Sanatana Mishra, ‘Design Guy’ for Assault Android Cactus, in the lead up to this weekend’s PAX AUS, were he is promoting the game in the Australian Indie Showcase area. We asked him about the studio’s passion for making games and for sharing the process by way of Witch Beam’s awesome devblogRead the rest of this entry »

PAX AUS Interview – Blowfish on Gunscape

Posted by Joel Guttenberg On Saturday 1 November 2014Comments Off

If PAX 2013 was good for one reason (pro-tip: it was good for many reasons), it was for introducing local to a bunch of wonderful indie developed titles available for our enjoyment. This year promises to be no different with another batch of strong indie offerings.

Blowfish Studios has procured a spot in the limelight of the Australian Indie Showcase with its new title, Gunscape. Not satisfied with merely bringing gamers a new FPS, Blowfish will deliver an FPS creator with Gunscape. Ah, when art meets violence.

We are thankful that, “chief dude”, Ben Lee, was able to take time out of his busy schedule to tell us a little about Gunscape and Blowfish’s involvement in PAX this year. Read the rest of this entry »