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Archive for the ‘Xbox 360’ Category

Forza Horizon 2 Review

Posted by Matthew Hewson On Wednesday 1 October 2014ADD COMMENTS

Available on XBO and 360 l Published by Microsoft l Developed by Playground Games, Turn 10 Studios and Sumo Digital l Classified PG l Supports 1-8 players

REVIEW IN BRIEF > To say Forza Horizon 2 is a great game would be selling it short. The combination of the pitch perfect driving from previous Forza games with a wonderfully varied and vibrant open world has created one hell of an experience. Apart from a few minor issues such as hard to identify scenery there is really nothing meaningful to complain about here. If you like driving, even if only a little, then Forza Horizon 2 is for you. Read the rest of this entry »

Destiny Review

Posted by Matthew Hewson On Sunday 21 September 2014ADD COMMENTS

Available on XBO, PS4, 360 and PS3 l Published by Activision l Developed by Bungie l Classified MA15+ l Supports 1-16 players

REVIEW IN BRIEF > Destiny is a game that will polarise players. For some the excellent shooting and wonderful level design will allow them to have an amazing experience. On the other side of the coin, the empty areas, poor story, broken loot system and boring early game will be enough to put some off for life. It may be that Destiny is a proof of concept for future entries in the franchise and that the best is yet to come. Read the rest of this entry »

Dying Light dawns early

Posted by Matthew Hewson On Monday 15 September 2014ADD COMMENTS

The Strictly Ballroom reboot alienated long time fans.

With a release date that seems to hop around more than a one legged zombie, Dying Light has finally settled on when it will be unleashed on the world. Wednesday 28 January 2015 is the day when the undead will swarm upon the gaming public. This change in date is actually a move forward as the game had previously been delayed until February. It is nice to see a release date move in the forward direction for a change.

Dying Light, for those that don’t know, is a new open world zombie game from Techland, the developers that brought us the decidedly average Dead Island games and the super excellent Call of Juarez: Gunslinger. It appears to be an amalgamation of their previous zombie game and Mirror’s Edge with the key feature being a free running/parkour movement system.  The game also incorporates an interesting day/night cycle with the player going from the hunter during the day to the hunted in the night hours.

Hopefully Techland has taken on the feedback they received after their last undead adventure and have created the game that Dead Island always had the potential to be. If so then it could be onto a genuine winner.

Resident Evil goes episodic

Posted by Black Panel Staff On Friday 12 September 2014ADD COMMENTS

Capcom is poised to roll the dice on an episodic release schedule for the recently announced Resident Evil: Revelations 2. The new survival horror campaign will be broken up into four segments to be issued on a weekly basis. Players will be able to purchase each episode as it comes out or opt for a season pass at a slight discount. Once the story has been wrapped up, the whole kit and caboodle will be offered on a retail disc, which will apparently include additional content. The announcement coincides with the release of a new trailer for the game.

Will a headline act like Resident Evil revive interest in episodic gaming? Just a few short years ago, mainstream publishers were trialling the concept with some of their biggest brands. Valve famously released a pair of Half Life 2 episodes, while SEGA offered up two Sonic the Hedgehog 4 instalments. Since then, Telltale Games has kept the concept alive with a succession of licensed offerings, and there have been one or two examples in the indie world, but interest in episodic gaming has seemingly cooled in recent times.