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Archive for the ‘Xbox 360’ Category

Respawn still banging the ‘story’ drum with Titanfall DLC

Posted by Black Panel Staff On Monday 14 April 2014ADD COMMENTS

You have to supply your own Creedance.

Since the release of Titanfall in March, Repawn Entertainment has been quietly tinkering with its multiplayer show pony in an attempt to create a better experience for its fan base. While the current focus behind the scenes appears to be on improving matchmaking, the developer this week revealed the first significant wave of contents updates for its futuristic shooter.

The forthcoming Expedition DLC will contain three new multiplayer maps. Despite the core game’s seemingly lacklustre approach to setting and narrative, Respawn appears to be taking the fiction behind the new locales at least somewhat seriously. If the promo material is anything to go by, the action will take in newly minted IMC base, a nearby swamp that is being drained to make way for said base and (oops, wouldn’t you know it) the ancient ruins what were uncovered during the construction process.

As reported by Kotaku, the Expedition DLC will be backed by a free update for all players. This update will add new game modes (for example a two-on-two Last Titan Standing mode) and a range of new burn cards.

The Expedition DLC will be followed by two additional expansion packs.

Metal Gear Solid V: Ground Zeroes Review

Posted by Karen Jacobson On Friday 11 April 20142 COMMENTS

Available on 360 and PS3 l Published by Konami l Developed by Kojima Productions l Classified MA15+ l Supports 1 player

REVIEW IN BRIEF > There’s not really much to Metal Gear Solid V: Ground Zeroes, except a glimpse of what to expect from the upcoming Phantom Pain. What you will find is an enjoyable stealth experience with striking graphics and acute attention to detail. What you won’t find is your money’s worth. At a RRP of $49.95, you’ll wonder why it wasn’t just a demo, or at most, a $10 download.

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Borderlands goes down under

Posted by Matthew Hewson On Thursday 10 April 2014ADD COMMENTS

As more and more games seek to confuse us with sequel names, I think at this point in time it is safe to say that Borderlands: The Pre-Sequel probably takes the cake. I must say it is a very “Borderlands” way of saying that the next game in the series will be set between the time periods from the first and second games. Confused yet?

Series creator Gearbox is also playing second fiddle behind 2K Australia in developing the game. I didn’t see that coming, after all Gearbox hasn’t been exactly setting the world on fire with any of its games that aren’t called Borderlands (*cough* Aliens *cough*) but after a little thought it does make some sense, because the third and perhaps most perplexing detail in regards to Borderlands: The Pre-Sequel is that it is coming to last gen and PC only. No PS4 and no Xbone looting, which leads me to believe that Gearbox is hard at work on next gen Borderlands and publisher 2K really wanted an entry in the series this year (Borderlands 2 sold a squillion copies after all) so it got farmed out to another studio.

Along with the game announcement, there has been some gameplay and setting detail released. This entry will be about Handsome Jack’s rise to power, it will be predominantly set on Pandora’s moon, low gravity is an important gameplay mechanic and Claptrap will be a playable character… yes, Claptrap. The annoying little toaster will be one of four all new characters to play as on the Pandoran Luna landscape. Oh and as for a release date? Well, waiting won’t be too hard as it is due Spring 2014.

So are you ready get looting again? Will you feel the urge to punch Claptrap when you see him? Is Borderlands 3 actually going to be called “Borderlands: The Sequel to Sequel to the Pre-Sequel”? All this and more will be answered later in the year.

Lightning Returns: Final Fantasy XIII Review

Posted by Stephen Foote On Wednesday 9 April 2014ADD COMMENTS

Available on 360 and PS3 l Published by Square Enix l Developed by Square Enix and tri-Ace l Classified M l Supports 1 player

REVIEW IN BRIEF > Lightning Returns reinforces the notion that Square Enix is doing its best to squeeze every last dollar out of increasingly cynical Final Fantasy fans and the ageing Crystal Tools engine. It is an amalgamation of disparate game mechanics, some reused art assets and a heavily retconned storyline masquerading as the last hurrah for the venerable series on ‘current’ generation consoles. Read the rest of this entry »