Daily updates on video games and popular culture, along with Australia’s grooviest gaming podcast.



Turtle Rock’s latest needs more time to Evolve

Posted by Peter Nickless On Monday 11 August 20143 Comments

“I’m sure it’s perfectly harmle-”

Highly anticipated sci-fi blockbuster Evolve has been bumped from October 2014 to February 2015.

Turtle Rock Studios has been on a high after demonstrating its hot new IP at E3 this year, winning Best of Show as well as Best Console Game in the Game Critic Awards. Evolve was part of the THQ bankruptcy sale and was picked up by 2K Games, which has been promoting the game to all and sundry knowing that the pedigree of the Left 4 Dead team is one of top-notch co-op based shooting.

Citing the need for more time to complete the game, studio co-founder Chris Ashton has promised on Turtle Rock’s forums that Evolve is “painfully close” and has asked gamers to “hang in there”. Certainly in recent months more features have been announced, including new creatures like the Kraken and extra Hunters to take down these powerful monsters. Studio staff will be keen to finish, having signed a pledge to not shave or cut their hair until the game ships.

Evolve has now joined the ranks of other large next-gen projects experiencing delays including The Witcher 3: The Wild Hunt, The Order: 1886 and Battlefield: Hardline. After the overall lack of new games this year, 2015 is looking to host a bumper crop of promising new IPs and sequels.  Hopefully we will also get The Last Guardian too.



Vigil and Crytek vets form Gunfire

Posted by Erin Marcon On Sunday 10 August 2014No Comments

Even Death gets told to “talk to the hand” sometimes.

The fallout from Crytek’s recent financial woes has continued, with a new studio emerging from the ashes of the publisher’s layoffs in United States. Crytek’s studio in Austin, Texas was originally charged with developing multiplayer action game Hunt: Horrors of the Gilded Age, only to find itself dramatically downsized and reassigned to engine support duties.

Now, many of the developers laid off have gathered under a new and independent banner. As reported by Polygon, former Crytek USA Chief Executive Officer David Adams will lead a new team known as Gunfire Games. Adams and much of his team were originally lured to Crytek USA following the collapse of their previous employer Vigil Games.

Vigil was known for its work on the fantasy action game Darksiders and its sequel before sharing the demise of its parent company THQ. While he has suggested that Gunfire will likely be working on some smaller projects in the short term, Adams told Polygon that they have been in contact with current Darksiders rights holder Nordic Games and that a continuation of the franchise is “one of the options we are exploring”.


The Black List 257

Posted by Black Panel Staff On Saturday 9 August 2014No Comments


Welcome to The Black List, your one stop shop for the stories published on the site this week.

SUNDAY REVIEW Desperate measures at Crytek > Just days after fending off rumours of impending closure by claiming receipt of a capital injection, Crytek’s leadership has been forced to take what appear to be desperate measures to ensure the financial health of the company. First of all, Crytek is in the process of selling Homefront: The Revolution to Koch Media, along with the Nottingham team working on the recently announced FPS sequel. READ MORE

MONDAY NEWS Facepunch grapples with lawyers, fans > The team responsible for one of the most popular emergent survival sims this side of Day Z has endured what can only be described as an eventful period in its development. Attempting to build on the ‘early access’ success of Rust, Facepunch Studios has announced two new games in recent days, and it’s fair to say that things haven’t gone entirely to plan. READ MORE

TUESDAY JUST ANNOUNCED Deadnaut > Deadnaut is a new tactical exploration game from Australian developers Screwfly Studios. Screwfly are the talented duo behind the cult indie hit Zafehouse: Diaries and they’re taking what they have learned on that game and focusing it on Deadnaut. Gone are the zombies and in their place will be tactical battles against otherworldly opponents. READ MORE

WEDNESDAY PREVIEW Heroes of the Storm > It’s a little known fact that the MOBA genre actually began with Blizzard. Not with the company itself though, but through a custom map for Warcraft III. Since then the scene has grown astronomically with League of Legends and DOTA 2 dominating the genre with millions of active players. Therefore it seems fitting that we go full circle and have Blizzard throw their hat in the ring with Heroes of the Storm (HOTS). READ MORE

THURSDAY JUST ANNOUNCED Assassin’s Creed: Rogue > If you are a PS3 or 360 owner, you may have been feeling a bit left out of the upcoming Assassin’s Creed Unity goodness. Fear not though, for now you will be able to take your revenge, and you can do it inside a new Assassin’s Creed title for the PS3 and 360! Ubisoft announced the new Assassin’s Creed game, subtitled Rogue, with the release of a new teaser trailer. READ MORE

FRIDAY NEWS BioWare farewells Casey Hudson > One of the architects of BioWare’s success over the past decade is leaving the company. Best known as the project director of the ambitious and innovative Mass Effect series, Casey Hudson contributed to a range of projects during his 16 years with the EA subsidiary, including acclaimed titles based on the Star Wars and Dungeons & Dragons licenses. READ MORE


Hudson exits BioWare ahead of new IP reveal

Posted by Erin Marcon On Friday 8 August 2014No Comments

Hudson’s farewell function was pretty low key.

One of the architects of BioWare’s success over the past decade is leaving the company. Best known as the project director of the ambitious and innovative Mass Effect series, Casey Hudson contributed to a range of projects during his 16 years with the EA subsidiary, including acclaimed titles based on the Star Wars and Dungeons & Dragons licenses.

Hudson’s decision comes as the RPG powerhouse prepares to release Dragon Age: Inquisition and, perhaps more importantly, unveil an entirely new property. In the BioWare blog post announcing his departure, Hudson is quoted as suggesting that this unannounced title will “redefine interactive entertainment.” His former colleagues will now be responsible for following through on Hudson’s extraordinary claim. It has been suggested that the new IP could be unveiled within weeks.

Hudson is yet to announce the next step in his professional journey, or even if it will be within the games industry. “I’ll take a much needed break, get perspective on what I really want to do with the next phase of my life, and eventually, take on a new set of challenges.”