
Developer Playlist is The Black Panel’s occasional column devoted to industry figures and the games that inspire them. Each instalment features a ‘playlist’ of influential titles hand-picked by a talented creator.
PopCap Games has reminded us again and again that casual titles can be just as compelling (and twice as addictive) as the latest blockbuster releases. As an engineering manager with PopCap’s Dublin Studio, John Halloran has contributed to the ongoing success of the Peggle, Bejeweled and Bookworm franchises. “I have focused mainly on creating mobile games from the old brick-sized barely-colour phones through to the latest smart phones,” he says. “More recently I have started working on social games and I am loving it.”
—– John Halloran’s Playlist —–
Halloran describes his playlist as “a mixed bunch”, and though they have little in common in terms of platform or genre, each game is of a similar vintage.
Released for the SNES in 1992, frantic mascot racer SUPER MARIO KART is among the most imitated multiplayer games of its era. Instead of copying the most obvious trappings of Nintendo’s hit, Halloran looks deeper for inspiration. “Nintendo managed to make a great game that is very difficult to master while still making it possibly the most accessible racing game ever,” he says. “Being easy to get into but difficult to master is a quality that we bring to every game here at PopCap.” Super Mario Kart is available for download from the Wii’s Virtual Console.
Alexey Pajitnov’s TETRIS may have been doing the rounds since the mid 1980s, but the 1989 Game Boy version is widely considered to be definitive. Halloran recalls always keeping the classic puzzler “within arm’s reach” during his high school and college years, a practice he now regards as excellent grounding for his work at PopCap. “It has instant pickup and play appeal that all our games have,” he says. “When you need a break it is the sort of game that you can jump into and play to take your mind off things, just like Bejeweled is.” At the time of writing, the only way to play the Game Boy version of Tetris is to track down a second hand copy.
Our guest rounds off his list with a landmark MicroProse title from 1991. A turned based strategy game of hitherto unparalleled scope, SID MEIER’S CIVILIZATION took players from the dawn of humanity to the space race. “It is very different to every game I have worked on,” Halloran says, “but as game design goes it is the one I am most in awe of.” He credits the PC classic with inspiring him to “make games for a living” and hopes to “one day have a go at making something as big and as deep as Civilization.” The game was re-released, along with several of its sequels, in the 2006 anthology Sid Meier’s Civilization Chronicles.
What’s next for John Halloran?
Though sworn to secrecy regarding his upcoming projects, Halloran allows that he and his colleagues are “working on some pretty exciting stuff for mobile and platforms” and encourages everyone to “watch those spaces”.
The Black Panel would like to thank John Halloran and PopCap for participating in Developer Playlist.

Image Credits: Nintendo Life, Moby Games