Daily updates on video games and popular culture, along with Australia’s grooviest gaming podcast.

PC players will get to wield the Hellblade

Posted by Joel Guttenberg On Wednesday 14 January 20151 Comment

Independent developer Ninja Theory has announced that its forthcoming third person hack and slash title, Hellblade will be coming to the PC platform. Hellblade had been previously announced to arrive on PS4.

Ninja Theory creative chief, Tameem Antoniades, spoke to PC Gamer about the merits of bringing the game to PC compared with releasing their work on consoles. Antoniades also mentioned wanting to support PC related features such as 4K resolution, and possibly enable modding on the game.

The short teaser trailer shows a woman we assume is the game’s heroine readying herself for a battle against some dark force. A sword, which is probably the titular blade is in evidence. No actual gameplay was shown, but considering the studio’s past games, such as DMC and Enslaved, it is sure to be an action packed, high adrenaline adventure. I guess it will also feature an ass-kicking, femme fatale and big sword, but I’ve been know to be wrong occasionally.

It’s still early days, however, and no release date has been announced, but if you fancy yourself in leather armor and helmet, wielding a big sword, you’ve got something to look forward to.

Assassin’s Creed: Unity Review

Posted by Stevie McDonald On Tuesday 13 January 2015Comments Off

Assassin's Creed Unity Review Header

Available on XBO, PS4 and PC l Published by Ubisoft l Developed by Ubisoft Montreal l Classified MA15+ l Supports 1-4 players

REVIEW IN BRIEF > There is so much potential in Assassin’s Creed: Unity but everything just falls short. How can a game have one of the most detailed digital recreations of Notre Dame ever yet still have the wrong button prompt for entering windows show up four patches after release?! This game should have been called Assassin’s Creed: Ennui. If you must try it, wait until it turns up on the discount rack. It probably won’t take long. Read the rest of this entry »

A new adventure in a Forgotten Realm

Posted by Matthew Hewson On Monday 12 January 2015Comments Off

Looking forward to a scandal so that we can call it Baldur’s Gate-gate.

The pre-sequel is a concept that I never thought would take hold. The insane term was coined by the equally insane (and enjoyable) Borderlands series. But lo and behold another franchise is going down the pre-sequel route and it is a title that has a lineage that dates back to the PC games of yore.

The venerable Baldur’s Gate franchise is the guilty party, getting a new instalment after all these years that is set between the events of BG1 and BG2. The game is being developed by Beamdog, which was also in charge of the recent HD upgrades of the first two entries.

The new game will be built using the Infinity engine and will once again be a hardcore team-based RPG using the Dungeons and Dragons rule set from the first two games. I am sure that thousands of olds chool RPGers are salivating at the chance to once again dip their toes into the world of Baldur’s Gate.

Beamdog also teased another future project, one it claims will be very different from past work and which may or may not involve sharks.

No release date has been given for Baldur’s Gate: The Pre-Sequel* or Untitled Shark Project but more info has been promised in the next few months.

*Disclaimer: The new game has never been referred to as ‘Pre-Sequel’. I just want to encourage the use of this term.

Interview – Wildebits on Bits & Bites

Posted by Stephen del Prado On Sunday 11 January 2015Comments Off

Wildebits Interview Header

It’s no secret that one of the highlights of PAX AUS 2014 was the sheer amount of local talent on display thanks to the many participants in the Indie Pavilion. However, it’s easy to forget that of the entire Australian development community, only a portion of it was represented at this event. I’m going to take this opportunity to regale readers with the story of how I bumped into two such individuals from the Aussie dev community who hope that it will be their turn to showcase the things they’ve been working on at a future PAX AUS.

After showing up way too early to wait for the ‘How Halfbrick Makes Games’ presentation, I resigned myself to sitting on the floor outside the theatre and checking how many StreetPass hits I’d managed to score on my 3DS, a fairly high number considering how few I usually get in the suburbs of Brisbane where I live. While I was busy collecting Puzzle Pieces, two gentlemen who had also shown up far too early sat next to me, tablets in hand and deep in conversation. They seemed to be discussing a game they were both playing on their tablets, not an uncommon sight at PAX to be sure. In keeping with the stereotype of the socially awkward nerd, I took my time to engage them in conversation, although I kept stealing glances at their tablets and ‘dropping eaves’ on their discussion about how they could improve whatever it was they were playing.

Eventually, a conversation got underway and it was revealed that Doug (Hand) and George (Zafir) were in fact a development duo, working hard on Bits & Bites, the flagship title for their studio, Wildebits. Bits & Bites is a horizontal endless runner starring ‘wildebits’, pixel art wildebeests who also happen to be the mascot for Wildebits studio. The object of the game is to travel as far through the desert as possible and avoid rocks and cacti whilst protecting your herd from flank attacks in the four available lanes. This is done by literally firing wildebeest poop at enemies as they approach from the rear. Read the rest of this entry »