Daily updates on video games and popular culture, along with Australia’s grooviest gaming podcast.



Dodge Roll announce Enter the Gungeon

Posted by Joel Guttenberg On Sunday 7 December 2014Comments Off

What is a Gungeon, you ask? Well it’s a portmanteau of gunfight and dungeon, of course! Ask a silly question…

“Enter the Gungeon” was announced this week by Dave Crooks from developer studio, Dodge Roll, on the official Playstation Blog. The game will be a hectic potpourri of exploration, gun battles, and outlandish ammo (fish!? batwing bullets!!??). Gungeons will also feature crazy enemies, fiendish bosses and other elements that Dodge Roll love.

Players will choose from a selection of oddball adventurers, each with his or her own emotional baggage. They will then get to descend into a procedurally generated labyrinth that will challenge their mastery of a plethora of unusual firearms and abilities, such as the critically important dodge roll.

Plucky Gungeoneers will also need to use elements of the environment to survive, whether that involves upturning furniture for cover, flinging explosive barrels or combining the effects of gravity with chandeliers! The game is viewed from a top down perspective and is rendered in funky 8 bit style graphics.

If all this sounds like the kind of hijinks you’re hankering for, keep an eye out for Enter the Gungeon on PS4, PC and Mac in 2015.



The Black List 273

Posted by Black Panel Staff On Saturday 6 December 2014Comments Off

Black List Header 273

Welcome to The Black List, your one stop shop for the stories published on the site this week.

SUNDAY NEWS Irrational staffing up > Remember Irrational Games? Sure you do. How could you forget the team responsible for System Shock 2 and BioShock? However, given the long period of radio silence following the dramatic downsizing of the company back in February, Irrational probably hasn’t been at the forefront of your mind. This week’s news therefore serves as a reminder that Irrational is still very much a going concern. READ MORE

MONDAY NEWS Broke Age will continue in 2015 > After a string of high profile games were released in a broken state (please don’t make me think about Driveclub again) one developer is doing its best to make sure that doesn’t happen to their wares, even if it means delaying the release of the game. That developer is Double Fine and the game is the hotly anticipated part two for Broken Age. READ MORE

TUESDAY JUST ANNOUNCED Close Castles > The gaming zeitgeist seems to make room for one (or perhaps two) mobile titles at any given time. At the moment Crossy Road is that game, but earlier this year minimalist puzzler Threes reigned supreme. The success of that game meant that there was always going to be interest in the next offering from its co-creator Asher Vollmer. READ MORE

WEDNESDAY JUST ANNOUNCED Distance > Although shaped by Ubisoft’s overgame, Far Cry 4 sidesteps, presenting a prettier, more refined version of Far Cry 3. Featuring some smart enhancements to the genre and a stronger focus on ecosystem, Far Cry 4 is an addictive popcorn shooter that offers plenty of freedom, stealth, explosions and free flying. READ MORE

THURSDAY NEWS Target and K-Mart yank GTAV > Two years after the introduction of an R18+ rating in Australia, new battle lines have been drawn in the debate. As reported by ABC, retail giants Target and K-Mart, which are both owned by Wesfarmers, this week elected to withdraw Grand Theft Auto V from sale, despite having sold some versions of the game for well over a year. READ MORE

FRIDAY NEWS Microsoft bungles payments to indie devs > Well, this is embarrassing. Microsoft, recently said to have a total market value in excess of US $400b, has been falling behind in its payments to the micro-developers responsible for producing Xbox Live Indie Games content for the Xbox 360 store. READ MORE


Microsoft bungles payments to indie devs

Posted by Erin Marcon On Friday 5 December 2014Comments Off
“The cheque’s in the mail…”

“The cheque’s in the mail…”

Well, this is embarrassing. Microsoft, recently said to have a total market value in excess of US $400b, has been falling behind in its payments to the micro-developers responsible for producing Xbox Live Indie Games content for the Xbox 360 store.

Earlier this week, an indie blogger published a community post on Destructoid calling out Microsoft for missing its payment deadlines to two developers (Freelance Games and BootDisk Revolution). As reported by Kotaku, other developers then stepped forward on NeoGAF to confirm that they were in the same boat.

According to Microsoft, it’s all a big misunderstanding, and one they’re happy to say sorry for. The platform holder has issued a statement attributing the delay to a “technical issue in out payment system”. Describing the incident as “an unfortunate error”, Microsoft apologised and anticipated that “developers will receive payment within the next two weeks.”

With Sony currently attracted the bulk of interest from indie developers and fans, this probably isn’t the kind of publicity that Microsoft was hoping for.


Petition sees major retailers pull GTAV from shelves

Posted by Erin Marcon On Thursday 4 December 2014Comments Off
The least offensive GTAV screenshot we could find.

The least offensive GTAV screenshot we could find.

Two years after the introduction of an R18+ rating in Australia, new battle lines have been drawn in the debate.

As reported by ABC, retail giants Target and K-Mart, which are both owned by Wesfarmers, this week elected to withdraw Grand Theft Auto V from sale, despite having sold some versions of the game for well over a year. The decision was seemingly prompted by a well-supported petition accusing the game of “encouraging players to commit sexual violence and kill women” and demanding its withdrawal from sale.

Target spokesperson Jim Cooper confirmed that the decision was made in light of “extensive community and customer concern” and suggested that the move was “in line with the majority view of our customers.”  Kmart claimed that its decision, which followed Target’s by mere hours, was based on a “significant review of all content in Grand Theft Auto games”.

This isn’t government-driven censorship, of course, and Target and K-Mart are entitled to determine the games offered for sale in their outlets. It’s also worth noting that the petition references only one game, not R18+ games in general. However if a sufficient percentage of major Australian retailers choose to overlook a product, it could theoretically impact the likelihood of future R18+ rated games seeing a local release.