Daily updates on video games and popular culture, along with Australia’s grooviest gaming podcast.

Sunset Overdrive Review

Posted by Peter Nickless On Thursday 13 November 2014Comments Off

Sunset Overdrive Review Header

Available on XBO l Published by Microsoft l Developed by Insomniac Games l Classified M l Supports 1-8 players

REVIEW IN BRIEF > Sunset Overdrive is a bold shot in the exclusivity wars. It exudes personality and bright colours with a genuinely refreshing take on the third person shooter. It may take you a while to warm to its over the top style and unrealistic gameplay, but after a few hours it all becomes addictive. Throw in a hectic multiplayer mode that lets you use your campaign character and you have a brash and hugely fun game.

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Rico returns for more open world action

Posted by Erin Marcon On Wednesday 12 November 2014Comments Off
It’s enough to make a long suffering Rico fan cry tears of joy.

It’s enough to make a long suffering Rico fan cry tears of joy.

Square Enix has just offered a ray of hope to those of you waiting for a long dormant series to be revived. The last instalment of the Just Cause series of open world action games arrived well over four years ago, leading some to conclude it had quietly been retired. The truth, of course, is rather different, with Square announcing that it is working with original series developer Avalanche Studios to bring a new chapter to PC and current generation consoles in 2015

According to Avalanche founder Christofer Sundberg, Just Cause 3 will see returning protagonist Rico travel to “a beautiful Mediterranean archipelago” where he will use his trademark “Grapple and Parachute”, along with a new item known as the “Wingsuit”. Though it isn’t discussed in the press release, it’s probably fair to assume that Rico will bring along a gun or two as well, strictly for self-defence.

With Just Cause being revived for a new generation, you have to wonder if other open world action games could go down the same road. Could we see a new instalment of Mercenaries or True Crime? Probably not.

Interview: BioWare on Dragon Age: Inquisition

Posted by Erin Marcon On Tuesday 11 November 2014Comments Off

Dragon Age Inquisition Interview Header

Despite its adherence to some well-worn fantasy tropes, the original Dragon Age impressed with intriguing characters and cracking dialogue when it launched in November 2009. While Dragon Age II bobbed up only 14 months later, the third instalment has enjoyed a much more generous development cycle. When it arrives in stores later this month, more than three years will have elapsed since the release of its predecessor. The extra time afforded Dragon Age: Inquisition probably reflects just how much is riding on the success of this game, especially following the mixed response endured by Dragon Age II.

I recently returned to the fantasy world of Thedas to hack and slash my way through the first two hours of Inquisition in a preview session. I then had the chance to chat with BioWare’s Mike Laidlaw about expanding the scope of the series, catering to different play styles, exploring new gameplay possibilities and more. The creative director on Dragon Age: Inquisition was in Melbourne to promote the game, having battled his way through customs just days earlier (more on that later). Read the rest of this entry »

Time for the Protoss to Shine

Posted by Matthew Hewson On Monday 10 November 2014Comments Off

After what seems like an eternity, Blizzard is finally set finish its ambitious StarCraft II trilogy with Legacy of the Void. This single player component of this standalone expansion will see gamers taking control of a huge Protoss armada as they quest to take back their homeworld from the deadly Zerg Swarm.

There has been a host of new features announced including new units and maps for multiplayer, a new ship and upgrade interface for the single player campaign and a nice little graphical update. However the most exciting proclamation involved the introduction of two player co-op. Co-op mission modes as well as competitive events are making their debut in Legacy of the Void and they are potentially a great way to keep players that may be too scared to take on StarCraft’s daunting multiplayer scene playing the game well after the story’s credits have rolled.

If you can’t wait for the to-be-confirmed release date you can jump onto the battle.net site right now and sign up for the closed beta. It sounds perfect for StarCraft junkies that want to get a taste of the new units and modes.

StarCraft II: Legacy of the Void should be available sometime in 2015.