Some of the controversial imagery.
Having spend two weeks riding a wave of critical and commercial success, the team responsible for indie action game Luftrausers has taken time out to clarify one of the controversies surrounding its release.
Vlambeer this week acknowledged that some players have felt uncomfortable with what they perceive to be Nazi-inspired imagery in the game. Some of the art design certainly appears to be reminiscent of pulp depictions of German forces.
While Vlambeer’s Rami Ismail has apologised for any “discomfort” experienced by players, he emphasised that neither side in the depicted conflict were intended to represent real world nations or regimes.
“You’re not playing any existing enemy force, not the Nazi’s, not the Japanese, not the Soviets, not any force that existed,” he wrote.
According to Ismail, Luftrausers “takes place somewhere between the Second World War and the Cold War, or in an alternative reality in the ten to fifteen years after the Second World War.”
It will be interesting to see how this explanation sits with critics.