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Battlefield producer aiming to win back hearts and minds

Posted by Black Panel Staff On Thursday 9 October 2014No Comments

Capture the donut?

A senior developer with EA subsidiary DICE LA has conceded that it has a lot of work to do to win back the trust of a once fanatical, now justifiably hesitant, Battlefield fan base.

While the game was reasonably well received by critics, the online component of Battlefield 4 was plagued by technical issues, issues that persisted for months and required numerous patches. At the height of the backlash against the game, EA was forced to pull resources away from future content in order to address ongoing performance issues with Battlefield 4.

In a conversation with GameSpot, Battlefield: Hardline producer David Sirland agreed that there are probably still “a lot of players who won’t trust us to deliver a stable launch or a stable game.” Sirland sees it as his job to “earn our trust back”.

According to Sirland, allowing fans to go hands on with earlier builds of Battlefield titles will ensure that these problems won’t be repeated, at least not to the same degree, with future releases.



Interview – Insomniac on Sunset Overdrive

Posted by Jason Imms On Wednesday 8 October 2014No Comments

During EB Expo this year, I sat down with the seemingly permanently jovial Marcus Smith, creative director on Insomniac Games’ Sunset Overdrive. One thing that struck me was that Marcus seems like someone that probably considers fun a necessary part of every day. It makes sense, then, that the design catch-cry for Sunset Overdrive is “fun in the end times.”
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Pillars pushed to 2015

Posted by Black Panel Staff On Tuesday 7 October 2014No Comments

The great battle for a medium sized patch of mud.

Pillars of Eternity has been among the more prominent Kickstarter success stories, attracting almost US $4m worth of pledges during its 2012 funding drive. In the proud tradition of high profile crowd funding champions such as Broken Age and Wasteland 2, Pillars of Eternity has missed its initial release window. The game does exist in playable form however, having been the subject of a backer-exclusive beta release.

Speaking of the beta, it sounds very much like feedback received during this period may have been the central impetus for the delay. In a post on the official Obsidian forums, the developer explained that it in order to “incorporate as much feedback as possible, polish every nook and cranny of the game, and make sure we don’t ship a buggy game, Obsidian has decided to push the game’s release into early next year.”

Pillars of Eternity is being published for PC by Paradox Interactive.


Dispatches from EB Expo 2014 – Part 2

Posted by Matthew Hewson On Monday 6 October 2014No Comments

Part 1 l Part 2

So as I went into the second day of the EB Expo in Sydney, there were a few other games I wanted to make sure I got a good look at. Luckily I had enough time to check everything out before my time at the show drew to a close. Read the rest of this entry »