Daily updates on video games and popular culture, along with Australia’s grooviest gaming podcast.

S.T.A.L.K.E.R. Developer GSC World Make a Comeback

Posted by Joel Guttenberg On Friday 2 January 2015Comments Off
GSC World is back from beyond the brink.

GSC Game World is back from beyond the brink.

Way back in 2010 we reported a small snippet mentioning that Ukrainian developer GSC Game World had begun work on S.T.A.L.K.E.R. 2. Their hope was to deliver the game in 2012.

Well, not only did they not deliver their sequel, they went bust and the studio closed. However, like a phoenix from the flames, they have been resurrected, as reported by Games Industry. Their updated website also touts their “eagerly awaited comeback”.

The original S.T.A.L.K.E.R.: Shadow of Chernobyl (released in 2007) was an FPS set in an alternate reality disaster zone after the Chernobyl nuclear plant meltdown caused some really awful stuff to happen. The game was well received by critics and was followed by two decent sequels, S.T.A.L.K.E.R.: Clear Sky in 2008 and S.T.A.L.K.E.R.: Call of Pripyat in 2010.

S.T.A.L.K.E.R. fans will now need to cross their fingers and hope that GSC coalesce and get that new title out the door.

Assassin’s Creed: Rogue Review

Posted by Stephen del Prado On Thursday 1 January 2015Comments Off

Assassin's Creed Rogue Review Header

Available on 360, PS3 and PC l Published by Ubisoft l Developed by Ubisoft Sofia l Classified MA15+ l Supports 1 player

REVIEW IN BRIEF > A last hurrah for the series on previous generation consoles, Assassin’s Creed Rogue plays like a highlights reel of the American story arc, showcasing gameplay mechanics and characters in a way that feels a little bit like fan service that unfortunately went over the head of this newcomer. As an Ubisoft game it adheres rigidly to the formulas the studio has put in place and will keep players entertained, provided they aren’t currently playing any other Ubisoft games.

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2014: The year in reviews

Posted by Erin Marcon On Wednesday 31 December 20141 Comment


The end of 2014 has finally arrived, so it’s a great time to take a look back at the 57 games reviewed by the Black Panel over the course of the year. When something works, why change it? The list is once again ranked in order of best (at being close to the beginning of the alphabet) to worst.

I’d also like to acknowledge the amazing contributions of the review crew. My heartfelt thanks to Dylan Burns, Jamie Dalzel, Joel Guttenberg, Cha Holland, Jason Imms, Karen Jacobson, Stevie McDonald, Peter Nickless, Stephen del Prado and Adam Rorke.

A special thanks also to Matthew Hewson, who, we’re beginning to suspect, might have found one of those cloning machines. How else could he have contributed such a staggering amount of (high quality) content?

The List:

  1. Abyss Odyssey
  2. Assassins Creed: Liberation HD
  3. Backtrack Review: Pokémon Y
  4. The Banner Saga
  5. Broken Age Act 1
  6. Call of Duty: Advanced Warfare
  7. The Castle Doctrine
  8. Child of Light
  9. Contrast
  10. Dark Souls II
  11. Destiny
  12. Diablo III: Reaper of Souls – Ultimate Evil Edition (Test Tube)
  13. Dragon Age: Inquisition
  14. Driveclub
  15. The Evil Within
  16. Fable Anniversary
  17. Far Cry 4
  18. Forza Horizon 2
  19. Geometry Wars 3: Dimensions
  20. Gran Turismo 6
  21. GTA V on Next Gen (Test Tube)
  22. Halo: The Master Chief Collection
  23. Hatoful Boyfriend
  24. Infamous: First Light
  25. Infamous: Second Son
  26. Lifeless Planet
  27. Lightning Returns: Final Fantasy XIII
  28. Lords of the Fallen
  29. Mario Kart 8
  30. Metal Gear Solid V: Ground Zeroes
  31. Metro Redux (Test Tube)
  32. Minimum
  33. Murdered: Soul Suspect
  34. Natural Doctrine
  35. Need for Speed: Rivals
  36. Paper Sorcerer
  37. Plants vs. Zombies: Garden Warfare
  38. Project Spark
  39. Ryse: Son of Rome
  40. Shadow Warrior
  41. Skylanders: Trap Team
  42. Strider
  43. Strike Vector
  44. Sunset Overdrive
  45. Super Smash Bros. for Wii U
  46. Thief
  47. Titanfall
  48. Tomb Raider: Definitive Edition (Test Tube)
  49. Transistor
  50. Tropico 5
  51. Ultra Street Fighter IV (Test Tube)
  52. Valiant Hearts: The Great War
  53. The Vanishing of Ethan Carter
  54. Wasteland 2
  55. Watch Dogs
  56. WildStar
  57. Wolfenstein: The New Order

Cry On for What Might Have Been

Posted by Joel Guttenberg On Tuesday 30 December 2014Comments Off

As covered in Destructoid, Mistwalker game design studio founder, Hironobu Sakaguchi, has recently posted a long trailer for their cancelled game, Cry On. The Mistwalker crew had worked on the game with the now disbanded Cavia (known for work on franchises such as Ghost in the Shell and One Piece).

Sakaguchi has not explained why he has chosen to upload this trailer six years after work on the game ceased, but it’s worth taking a look. The footage shows a young girl fleeing from a dark seething mass, with only her animated golem companion for protection. Oh, and perhaps some magical abilities too.

Mistwalker have been keeping themselves busy with work on the iOS and Android title, Terra Battle. Perhaps if we’re lucky, we may just get to see what Cry On is all about.