Daily updates on video games and popular culture, along with Australia’s grooviest gaming podcast.



The Black List 237

Posted by Black Panel Staff On Saturday 22 March 2014No Comments


Welcome to The Black List, your one stop shop for the stories published on the site this week.

SUNDAY NEWS Steam controller revised > Having revealed its plans for your living room in September last year, Valve followed up with the initial wave of PC-based Steam Machines in January. As reported by Engadget, the evolution of Valve’s plans continued this week with the unveiling of a new iteration of its innovative control solution. READ MORE

MONDAY NEWS Watch Dogs now R18+ > Ubisoft’s open world espionage game Watch Dogs has already endured a bumpy ride to retail. In October last year, a production delay robbed the new console generation of its biggest third party drawcard (unless you count Zumba Fitness: World Party). Now, months ahead of the game’s launch, it has emerged that (contrary to previous classification advice) stores will not be able to sell the game to Australians aged 15-17. READ MORE

TUESDAY JUST ANNOUNCED Gauntlet > Warner Bros today announced a new digital portfolio that will deliver spanking new downloadable games based on classic Midway and WB franchises as well as original IP. This digital only studio will kick things off with the return of the original four player co-op dungeon crawler, Gauntlet. READ MORE

WEDNESDAY NEWS VR coming to PS4 > The motion control arms race may be slowing down, but it will soon be replaced by a new set of peripherals promising to change the way we experience games. With the Oculus Rift headset generating tremendous buzz (particularly among PC gamers), it was already apparent that virtual reality would form one of the key battlegrounds of the next generation. As many speculated it would, Sony today revealed that it would be entering its own horse in the upcoming VR stakes. READ MORE

THURSDAY JUST ANNOUNCED Aztez > When you pick up a combat game, do you ever think to yourself ‘what’s missing is an empire management strategy facet’? If so, look no further because Colorblind, formerly Flash Bang Studios, has announced just such a game in Aztez. If you check out the teaser trailer (which is more like a gameplay trailer really), you’ll find a stylised black and white 2D side-scroller, with appropriate splashes (and splatters) of red. READ MORE

FRIDAY REVIEW Paper Sorcerer > Paper Sorcerer looks simplistic but is actually a new coat of paint on an old genre. Weaving new ideas and witty words throughout a tapestry of classic RPG elements, it offers something for both newcomers and diehard fans. Beware, though, a lot of time and dedication is required to get the most out of your experience! READ MORE



Paper Sorcerer Review

Posted by Stevie McDonald On Friday 21 March 2014No Comments

Available on PC l Published by Ultra Runaway Games l Developed by Jesse Gallagher l Unclassified l Supports 1 player

REVIEW IN BRIEF > Paper Sorcerer looks simplistic but is actually a new coat of paint on an old genre. Weaving new ideas and witty words throughout a tapestry of classic RPG elements, it offers something for both newcomers and diehard fans. Beware, though, a lot of time and dedication is required to get the most out of your experience! Read the rest of this entry »


Aztez confirmed for a whole mess of platforms

Posted by Karen Jacobson On Thursday 20 March 2014No Comments

When you pick up a combat game, do you ever think to yourself ‘what’s missing is an empire management strategy facet’? If so, look no further because Colorblind, formerly Flash Bang Studios, has announced just such a game in Aztez.

If you check out the teaser trailer (which is more like a gameplay trailer really), you’ll find a stylised black and white 2D side-scroller, with appropriate splashes (and splatters) of red.  You’ll jump, smash and bash your way through hordes of enemies and you will look good while doing it.

In a post on the official PlayStation Blog, combat designer Ben Ruiz desribes Aztez as “brutal, bloody, expressive, difficult, and replayable”. Ruiz likened the difficulty to Devil May Cry and the look and feel of the game to Bayonetta and Alien Vs Predator.

Looking to add a unique dimension, Colorblind incorporated a ‘Risk’ style empire management system, which according to Ruiz is what makes Aztez repayable.

Aztez has now been confirmed for XBO, PS4, WU and Vita in addition to the previously announced PC version.


VR coming to PS4

Posted by Erin Marcon On Wednesday 19 March 2014No Comments

If the display ain’t red, it’s better off dead. Virtual Boy 4 Life.

The motion control arms race may be slowing down, but it will soon be replaced by a new set of peripherals promising to change the way we experience games. With the Oculus Rift headset generating tremendous buzz (particularly among PC gamers), it was already apparent that virtual reality would form one of the key battlegrounds of the next generation. As many speculated it would, Sony today revealed that it would be entering its own horse in the upcoming VR stakes.

As noted by Sony’s studio head Shuhei Yoshida, the prototype known as Project Morpheus is a “head mounted display with 1080p resolution and a 90 degree field of view”. The headset will work in conjunction with the PlayStation 4 console and camera, as well as with compatible controllers (including the motion focused PlayStation Move controller). It appears that development kits are yet to be widely distributed, so it’s probably safe to assume that Project Morpheus remains many months, perhaps even years, away from retail.

Showing scant regard for trailblazers in the virtual reality space, Yoshida referred to virtual reality as “the next innovation” from Sony.