Daily updates on video games and popular culture, along with Australia’s grooviest gaming podcast.



Infamous: First Light Review

Posted by Stevie McDonald On Monday 27 October 2014Comments Off

Available on PS4 l Published by Sony l Developed by Sucker Punch l Classified M l Supports 1 player

REVIEW IN BRIEF > A standalone expansion for Infamous: Second Son, this is a miniature serving of entertainment that just barely meets the requirements. A peculiar mix of fantastic setting and weak mechanics, appealing heroine and disappointing story, First Light is worth the few hours it takes to complete it – but only just. Read the rest of this entry »



Wasteland 2 Review

Posted by Jason Imms On Sunday 26 October 2014Comments Off

Available on PC l Published and developed by inXile Entertainment l Classified MA15+ l Supports 1 player

REVIEW IN BRIEF > If you’re looking for an old school RPG with a great setting, strong writing and genuine player agency, you’ve come to the right place. The Wasteland series may seem like it scratches the same itch as Fallout, but it is different. It’s different, it’s important, and you should play it. Read the rest of this entry »


The Black List 268

Posted by Black Panel Staff On Saturday 25 October 2014Comments Off

Welcome to The Black List, your one stop shop for the stories published on the site this week.

SUNDAY JUST ANNOUNCED Children of Morta > Game development has a pretty steep learning curve these days, and although Texas based Dead Mage’s first game Garshasp: the Monster Slayer hit with a whimper, they bounced back, first with Shadow Blade for iOS and now with the announcement of Children of Morta. Described by the developer as a “rogue-like hack and slash game”, Children of Morta sees you play as characters in a family seeking to heal the corruption spewing forth from Mount Morta and kill the monsters that are threatening their home. READ MORE

MONDAY JUST ANNOUNCED Infinifactory > Have you ever imagined what it might be like if you were an imprisoned scientist using your knowledge of chemistry and programing to serve alien overlords while avoiding becoming a workplace hazard statistic? If the answer to that question is, “Yes! How does The Black Panel read my mind so accurately?” we suggest you keep an eye out for Zachtronics’ new sandbox puzzle game, Infinifactory. READ MORE

TUESDAY REVIEW Skylanders: Trap Team > Another year and another Skylanders game appears to steal the hearts of children and the bank balances of parents. The actual game is a tight platforming experience with wonderful characters and some entertaining mini games. However with this iteration the money grabbing elements are more aggressive than ever. It’s still a lot of fun, but be prepared to say the word “no” a lot if you buy Trap Team for the little ones. READ MORE

WEDNESDAY REVIEW The Evil Within > When horror “master” Shinji Mikami makes a new game, players listen. The Evil Within embraces all the tropes of the genre, presenting an experience that is as dank and disturbing as it is awkward and frustrating. This amazing looking game finds itself tied to an over encumbered campaign that wears out its appeal long before the credits. READ MORE

THURSDAY NEWS Indie developer apologises for threatening Gabe Newell > Surely there is no more depressing trend in gaming than the recent proliferation of death threats against prominent industry figures. As reported by PC Gamer, the latest chapter in this grim saga occurred this week when an indie developer threatened to kill Valve founder Gabe Newell. READ MORE

FRIDAY NEWS Local servers for WoW and Xbox One > Blizzard Entertainment this week revealed that it will be rolling out local servers for its decade old MMO juggernaut World of Warcraft. As reported by Lifehacker and Kotaku, Microsoft confirmed just days earlier that it will be activating Azure servers in Melbourne and Sydney, a decision that stands to benefit all Xbox One games involving an online connection, but particularly those involving competitive multiplayer. READ MORE


Local servers for WoW and Xbox One

Posted by Erin Marcon On Friday 24 October 2014Comments Off

The local WoW servers really look the part.

As someone who has often been decimated by players on the other side of the world, local servers constitute something of a holy grail for me.

Earlier this year, I was reminded of the huge difference that this highly coveted feature can make when I found myself enjoying dozens of hours of lag-free Titanfall. This Xbox One exclusive from EA and Respawn added local servers post release, enabling me to compete on a blissfully level playing field. How could I possibly consider going back to the status quo after that? A couple of recent announcements suggest that I may not have to.

Blizzard Entertainment this week revealed that it will be rolling out local servers for its decade old MMO juggernaut World of Warcraft. As reported by Lifehacker and Kotaku, Microsoft confirmed just days earlier that it will be activating Azure servers in Melbourne and Sydney, a decision that stands to benefit all Xbox One games involving an online connection, but particularly those involving competitive multiplayer. The servers will reportedly come online next week. I’m crossing my fingers that this eventually becomes the standard for all major console and PC releases.