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The Black List 251

Posted by Black Panel Staff On Saturday 28 June 2014No Comments


Welcome to The Black List, your one stop shop for the stories published on the site this week.

SUNDAY PREVIEW Destiny > In this writer’s humble opinion, Destiny has been going about its hype in all the right ways. I recently lamented the fact that Watch Dogs became a victim of its own marketing campaign, and I think Ubisoft could learn a lesson from Bungie in how to get a hype train on the right track, so to speak. READ MORE

MONDAY REVIEW Mario Kart 8 > As long as you’re not looking for meaningful innovation, Nintendo’s latest mascot racer provides a great multiplayer experience, both online and off. The overall package is undermined by a couple of key issues. The lack of dedicated Battle Mode arenas is very disappointing. Worse yet, the Wii U Gamepad simply isn’t a good fit for the game, so you’ll probably have to invest in a full complement of Wii U Pro Controllers in order to get the most out of Mario Kart 8. READ MORE

TUESDAY REVIEW Murdered: Soul Suspect > Murdered: Soul Suspect claims to be an “action-adventure stealth game”, yet fails to satisfactorily live up to any of these descriptors. With a confused mishmash of gameplay mechanics, lacklustre story and almost endearingly frustrating protagonist, it is best enjoyed in the company of others, where you can take turns riffing on everything from the protagonist’s fedora to his inept detective work. READ MORE

WEDNESDAY JUST ANNOUNCED The Settlers: Kingdoms of Anteria > Even though the advertising material said “Settlers” and the preview clip was labelled “Settlers”, I didn’t recognise the Blue Byte game until the golden title “The Settlers: Kingdoms of Anteria” was splashed on the screen, 55 seconds into a 1:04 second video. I think I can believe Christopher Schmitz, Director of Product Development, when he says it will be “… the most innovative Settlers’ game we have ever created.” READ MORE

THURSDAY JUST ANNOUNCED Vane > A new studio has been founded by five game artists under the name Friend & Foe. These talented chaps have a resume that includes the likes of The Last Guardian, Killzone and Battlefield 3, so it is safe to say they know something about gorgeous looking games. But does this talent for stunning scenery and colourful characters translate into a great game? Well, we are about to find out with the announcement of their first title, simply called Vane. READ MORE

FRIDAY REVIEW Transistor > Bastion was a wonderful debut from Supergiant Games, and could be difficult to live up to, but with Transistor they’ve put in a solid attempt. Moody sound and visuals draw you into its rich dystopian world. The plot’s intriguing and doesn’t insult your intelligence, and the combat is clever and interesting, even if it doesn’t always flow smoothly. READ MORE



Transistor Review

Posted by Cha Holland On Friday 27 June 2014No Comments

Available on PS4 and PC l Published and developed by Supergiant Games l Classified PG l Supports 1 player

REVIEW IN BRIEF > Bastion was a wonderful debut from Supergiant Games, and could be difficult to live up to, but with Transistor they’ve put in a solid attempt. Moody sound and visuals draw you into its rich dystopian world. The plot’s intriguing and doesn’t insult your intelligence, and the combat is clever and interesting, even if it doesn’t always flow smoothly. Read the rest of this entry »


You’re so Vane

Posted by Matthew Hewson On Thursday 26 June 2014No Comments

This season on The Block… their biggest challenge yet.

A new studio has been founded by five game artists under the name Friend & Foe. These talented chaps have a resume that includes the likes of The Last Guardian, Killzone and Battlefield 3, so it is safe to say they know something about gorgeous looking games. But does this talent for stunning scenery and colourful characters translate into a great game? Well, we are about to find out with the announcement of their first title, simply called Vane.

Vane will be a single player adventure with the goal to explore a strange land and uncover its secrets. Sure this is a very vague description, but it is intentionally so according to the developer. Story seems to be a very important part of this game so the team behind it are being cautious in what they release to the public so as to not spoil the surprise.  What we do know is the land is not exactly safe and is inhabited by an ancient civilisation.

In the few screen shots available it is clear that the game’s look is going to be stunning, as you would expect from this group of gifted folk. It is hard to tell at this early stage, but there seems to be a touch of Brothers: A Tale of Two Sons in its look, which certainly isn’t a bad thing. This could be a game to keep a sneaky eye on, if only because of the talent behind it.

There is, however, no release date on the horizon, so aspiring adventurers have no idea of when they will get a chance to unravel Vane’s secrets.


Trailer (eventually) confirms new Settlers instalment

Posted by Joel Guttenberg On Wednesday 25 June 2014No Comments

Even though the advertising material said “Settlers” and the preview clip was labelled “Settlers”, I didn’t recognise the Blue Byte game until the golden title “The Settlers: Kingdoms of Anteria” was splashed on the screen, 55 seconds into a 1:04 second video. I think I can believe Christopher Schmitz, Director of Product Development, when he says it will be “… the most innovative Settlers’ game we have ever created.”

The art style on display has a bright, bold, cartoony look not too dissimilar to past instalments. It’s a little reminiscent of Clash of Clans, but far more detailed. The world depicted in this (pre-rendered) trailer showed beefy, square-jawed men, and a buxom woman, fighting a hulking ogre or giant, along with a savage wolf so I think fans will have some decent combat to sink their collective teeth into.

After their battle, the adventurers walk into a town, and their coin appears to have an immediate effect with buildings developing and appearing before their eyes.

This does appear to be Settlers, but not as we’ve come to know it. Put your inner town planner on standby and keep checking back for news.