
“You were right, Fido. That didn’t taste good at all.”
A recent WiiWare developer has emphatically ruled out creating further content for the service. Beamdog ported decade old BioWare shooter MDK2 to the platform in 2011, but as reported by Gamasutra, the studio has been repeatedly frustrated by Nintendo’s approach to downloadable games.
Beamdog founder Trent Oster revealed that it took nine months for the platform holder to approve MKD2 for release. “We’d get a bug, fix it, wait two weeks while Nintendo tested it, get a new bug, fix it, wait two weeks. After nine months from our first submission, we passed certification.” While he acknowledged that the process resulted in a better outcome, he felt that it should have been achieved “in a much shorter timeline.”
Worse yet, the game failed to generate any income for studio. Nintendo requires its independent WiiWare developers to meet minimum sales thresholds in order to qualify for royalty payments. Beamdog fell short of its 6000 unit target and thus hasn’t received a red cent for its work. Oster, who also cited the 40MB game size restriction as an issue, concluded that the Wii simply “isn’t a good platform for developers”.
While the likes of LostWinds and World of Goo have flown the flag for WiiWare, it has struggled to match the offerings of rival services such as XBLA and PSN. This is particularly true in Australia, where we receive only a fraction of the titles released overseas.














