Daily updates on video games and popular culture, along with Australia’s grooviest gaming podcast.



nanoBITES 33

Posted by Black Panel Staff On Thursday 17 March 2011No Comments

NanoBITES captures those small but important morsels of gaming information that otherwise might slip between the cracks.

ITEM! EA has revealed that the music for Crysis 2 was provided by Academy Award winning composer Hans (The Lion King) Zimmer. The latest sci-fi shooter from Crytek is due to arrive on 360, PS3 and PC on Friday 25 March. Hey, that’s next week!

ITEM! We were beginning to suspect that Dino D-Day had suffered the same fate as its prehistoric combatants. The good news is that Digital Ranch Interactive’s bizarre World War II shooter is far from extinct. Look for it on Steam on Friday 8 April.

ITEM! Just months after Activision pulled the plug on its Guitar Hero franchise and Rock Band creator Harmonix was sold by Viacom, Ubisoft has announced Rocksmith, a rhythm game that requires players to own a real guitar.

ITEM! Hi-Rez Studios has revealed that its forthcoming Tribes Universe MMO will be preceded by a related (though slightly less ambitious) project. Look for multiplayer shooter Tribes: Ascend to arrive on XBLA and PC in late 2011.

ITEM! We certainly didn’t see this one coming. Open world superhero sequel Infamous 2 will allow players to create and share their own mission and environments. The PS3 exclusive from Sony and Sucker Punch is expected in June.

Recent instalments of nanoBITES: 10.03.11 l 03.03.11 l 24.02.11 l 17.02.11 l 10.02.11



The Marcon Diaries: Sequels, Spin-offs and Remakes

Posted by Erin Marcon On Wednesday 16 March 20111 Comment

The Marcon Diaries provides the editor of this publication with an opportunity to share his innermost thoughts and desires. You have been warned.

I’d like to see the industry focus more on the development of original properties. Take the 3DS. While the system itself shows a lot of promise, the launch line-up isn’t exactly inspiring, particularly in Australia. Of the 15 or so titles due to arrive on day one, not one is a new IP. How many times do they expect us to buy Ridge Racer or Splinter Cell or Rayman? Speaking more broadly, more than 60% of the games to arrive at retail since the beginning of the year have been sequels, spin-offs, remakes or licensed fare. That, to me, is a little disappointing.

BioShock may have struggled to gain traction with audiences prior to release, but it eventually became a bestseller and an ongoing series. The same can be said for Dead Space, Dead Rising, Darksiders and other original IPs beginning with ‘D’ (we won’t mention Dark Void). Publishers have a choice. They can either factory farm their gradually declining portfolios until they are as irrelevant as Guitar Hero, or they can carefully manage their established hits while simultaneously searching for the next big thing. Today’s new IPs are tomorrow’s blockbuster franchises. That said, I’ll definitely be churning out sequels to Leather Fist, my one great Game Dev Story success.

I’d like to turn for a moment to the difficulty associated with marketing original properties. Publishers should tear a page from the Hollywood playbook and be far more aggressive in highlighting the track record of its talent (unless they’re Team Ninja). When Monsters Inc arrived in cinemas, even Joe Average knew it was from the studio responsible for Toy Story. This important little reminder was included on the theatrical one sheet (above the title no less). It then reappeared on the DVD cover art. By contrast, when Beyond Good and Evil arrived in 2003, the words ‘from the creator of Rayman’ were notably absent from the front of the box. Promoting an original game is challenging enough without ignoring one of the key the tools at your disposal.

Sequels will (and should) continue to play an important role in the growth and evolution of gaming. Imagine a parallel universe in which Valve pulled the plug on Half-Life 2 and Rockstar didn’t bother with a third GTA. Unless for some reason the people of this alternate Earth are prepared to make me their king, I don’t want to live there. The point is, I’m not pressing for an end to sequels. I’m pressing for an end to the soulless cash-ins that dominate the release schedule these days. Ten years ago, Super Monkey Ball was a revelation. Today, it’s just another game. I’d much rather see SEGA devote its resources to the development of new worlds, new characters and new gameplay mechanics. If SEGA demonstrated a commitment to these principles, we probably wouldn’t be quite as cynical when the latest Sonic The Hedgehog or Super Monkey Ball rolled of the production line.


Stacking Review

Posted by Joel Guttenberg On Tuesday 15 March 2011No Comments

The latest bite sized offering from Double Fine Productions sees you take on the role of diminutive Russian (Matryoshka) Doll Charlie Blackmore. You’ll be battling to save your family from an evil industrialist known only as The Baron. To achieve your aim, you’ll need to climb into and control a series of larger dolls. By using their unique abilities, you’ll be able to solve puzzles, access new areas and engage in various shenanigans. Read the rest of this entry »


Warner picks up Bastion

Posted by Erin Marcon On Monday 14 March 2011No Comments

Warner Bros. Interactive has announced plans to publish the debut title from indie start-up Supergiant Games. An isometric fantasy RPG with hand painted environments, Bastion challenges you to rebuild a devastated world. Unfortunately, a hoard of mystical adversaries (including a zeppelin like creature known as a Scumbag) appear determined to thwart your efforts.

One of the more interesting features being promised is a dynamic audio narrative designed to respond specifically to your actions and decisions. According to creative director Greg Kasavin, the aim is to “hit players’ emotional chords in unexpected ways.” Newcomer Logan Cunningham will be providing the surprisingly contemporary voice of the narrator. Here’s hoping the narration doesn’t’ amount to 500 instances of “you have found a health pack”.

Bastion is coming to the XBLA in winter 2011, with a PC version to follow later in the year. Additional platforms haven’t been ruled out for 2012 and beyond.